LXP2.1 - Ganon-Mage - Subaction - SpecialHiStart
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 4-6 | 
                
                    | Hitbox set 0 hits: | 4 | 
                
                    | Subaction Index: | 0x1d9 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-6
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 6 | 60 | 45 | 64 | Darkness | Burn | false | 4 | 4 |            | 
                
             
            Scripts
            Main
            - BoolVariableSetTrue { variable: LongtermAccessInt (0x75) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x73) }
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
- FrameSpeedModifier { multiplier: 0.75, unk: 0 }
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 64, wdsk: 0, kbg: 45, shield_damage: 0, bkb: 60, size: 11.0, x_offset: 0.0, y_offset: 10.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(4.4)
- FrameSpeedModifier { multiplier: 0.3, unk: 0 }
- AsyncWait(5.5)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
            - UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
- if (FacingLeft) - GraphicEffect(GraphicEffect { graphic: 24969228, bone: 4, x_offset: 0.0, y_offset: 3.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
- else- GraphicEffect(GraphicEffect { graphic: 24969228, bone: 4, x_offset: 0.0, y_offset: 3.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
- AsyncWait(4.0)
- if (FacingLeft) - GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
- else- GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
- AsyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 24969219, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 24969222, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
            - SoundEffect1(28063)
- AsyncWait(9998.999)
- if (FacingRight) - if ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual scalar(-0.7))) - UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43029 }), Bool(false)] }
- ReverseDirection
 
 
- else- if ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual scalar(-0.7))) - UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43029 }), Bool(false)] }
- ReverseDirection
 
 
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(26.0)
- SlopeContourStand { leg_bone_parent: 0 }