LXP2.1 - Ganon-Mage - Subaction - SpecialHiEnd

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Stats

IASA: None
Subaction Index: 0x1dc

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
  2. BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
  3. BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
  4. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  5. BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
  6. BoolVariableSetFalse { variable: LongtermAccessInt (0x59) }
  7. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  8. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
  9. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
  10. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  11. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }
  12. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  13. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  14. TagDisplay(false)
  15. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  16. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  17. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  18. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
  19. FrameSpeedModifier { multiplier: 0.35, unk: 0 }
  20. AsyncWait(2.0)
  21. if (BoolIsTrue LongtermAccessFloat (0x73))
    1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  22. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  23. AsyncWait(4.0)
  24. ChangeHurtBoxStateAll { state: Normal }
  25. if (BoolIsTrue LongtermAccessFloat (0x73))
    1. else
      1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
      2. EnableInterruptGroup(GroundAttack)
      3. EnableInterruptGroup(GroundCatch)
    2. AsyncWait(9.0)
    3. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
    4. SetColorOfFlashEffectLight { transition_time: 9, red: 48, green: 0, blue: 128, alpha: 0 }

    GFX

    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
    3. if (FacingLeft)
      1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 4, x_offset: 0.0, y_offset: 8.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    4. else
      1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 4, x_offset: 0.0, y_offset: 8.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. AsyncWait(2.0)
    6. if (FacingLeft)
      1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    7. else
      1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    8. AsyncWait(3.0)
    9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
    10. AsyncWait(4.0)
    11. GraphicEffect(GraphicEffect { graphic: 24969219, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    12. GraphicEffect(GraphicEffect { graphic: 24969222, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    13. AsyncWait(10.0)
    14. loop 5 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      8. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
      9. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
      10. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 12, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
      11. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      12. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: false })

    SFX

    1. SoundEffectStop(5805)
    2. SoundEffect1(28063)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(4.0)
    3. loop Infinite times:
      1. if (ButtonPress value(1))
        1. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.6)))
          1. IfStatementAnd ((InternalConstantInt(ControlStickYAxisAbsolute) LessThan scalar(0.55)))
          2. EnableInterruptGroup(AirSpecial)
          3. CreateInterrupt { interrupt_id: None, action: SpecialS, requirement: (CharacterExists) }
        2. else
          1. if ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual scalar(-0.6)))
            1. IfStatementAnd ((InternalConstantInt(ControlStickYAxisAbsolute) LessThan scalar(0.55)))
            2. EnableInterruptGroup(AirSpecial)
            3. CreateInterrupt { interrupt_id: None, action: SpecialS, requirement: (CharacterExists) }
          2. else
            1. if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.55)))
              1. DisableInterruptGroup(AirSpecial)
            2. else
              1. if ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.55)))
                1. EnableInterruptGroup(AirSpecial)
                2. CreateInterrupt { interrupt_id: None, action: SpecialLw, requirement: (CharacterExists) }
              2. else
                1. EnableInterruptGroup(AirSpecial)
                2. CreateInterrupt { interrupt_id: None, action: SpecialN, requirement: (CharacterExists) }
      2. SyncWait(1.0)