LXP2.1 - Ganon-Mage - Subaction - AttackLw3

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Stats

IASA: 55
Hitboxes active: 16-20
Hitbox set 0 hits: 16
Subaction Index: 0x1e7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-20

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 13 21 103 32 Normal MagicZap AD 7 7
0 1 13 21 103 32 Normal MagicZap AD 7 7
0 2 13 21 103 32 Normal MagicZap AD 7 7

Scripts

Main

  1. SoundEffect1(27956)
  2. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  3. SetAirGround(17)
  4. RemoveFlashEffect
  5. SetEdgeSlide(Unknown(2))
  6. BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
  7. AsyncWait(3.0)
  8. AsyncWait(4.0)
  9. DeleteAllHitBoxes
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  11. SlopeContourStand { leg_bone_parent: 6 }
  12. AsyncWait(9.0)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: None, terminate_with_animation: true })
  14. Rumble { unk1: 13, unk2: 0 }
  15. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  16. AsyncWait(11.0)
  17. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  18. SwordGlow(SwordGlow { color: 7, blur_length: 19, point1_bone: 2, point1_x_offset: 0.0, point1_y_offset: -1.5, point1_z_offset: 0.0, point2_bone: 2, point2_x_offset: 0.0, point2_y_offset: 1.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  19. AsyncWait(12.0)
  20. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  21. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  22. AsyncWait(13.0)
  23. ScreenShake { magnitude: 1 }
  24. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  25. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 32, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 21, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  26. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 32, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 21, size: 3.52, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  27. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 32, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 21, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  28. GraphicEffect(GraphicEffect { graphic: 64, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 4.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  29. AsyncWait(14.0)
  30. SoundEffectTransient(55)
  31. SoundEffectTransient(55)
  32. SoundEffectTransient(58)
  33. SoundEffectTransient(58)
  34. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  35. AsyncWait(15.0)
  36. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  37. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: true })
  38. AsyncWait(18.0)
  39. DeleteSwordGlow { fade_time: 11 }
  40. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  41. DeleteAllHitBoxes
  42. AsyncWait(19.0)
  43. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  44. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(71), Bool(false), Bool(false)] }
  45. AsyncWait(20.0)
  46. AsyncWait(24.0)
  47. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969238), Bool(false), Bool(false)] }
  48. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969238), Bool(true), Bool(true)] }
  49. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  50. AsyncWait(28.0)
  51. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  52. AsyncWait(43.0)
  53. FrameSpeedModifier { multiplier: 0.9, unk: 0 }
  54. AsyncWait(44.0)
  55. AllowInterrupts
  56. AsyncWait(9998.999)
  57. AsyncWait(15.75)
  58. AsyncWait(16.0)
  59. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  60. AsyncWait(16.25)
  61. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  62. AsyncWait(16.5)
  63. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.001, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

GFX

  1. AsyncWait(9998.999)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: None, terminate_with_animation: true })
  3. AsyncWait(15.0)
  4. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  6. AsyncWait(18.0)
  7. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.225, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  8. AsyncWait(20.0)
  9. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  10. AsyncWait(21.0)
  11. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  12. AsyncWait(21.5)
  13. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  14. AsyncWait(22.0)
  15. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.21, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  16. AsyncWait(22.25)
  17. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.22, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  18. AsyncWait(22.5)
  19. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.23, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  20. AsyncWait(22.75)
  21. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  22. AsyncWait(23.0)
  23. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
  24. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  25. AsyncWait(23.5)
  26. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.255, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  27. AsyncWait(24.0)
  28. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.26, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  29. AsyncWait(24.5)
  30. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.265, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  31. AsyncWait(25.0)
  32. GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.27, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(9998.999)
  2. DeleteAllHitBoxes
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  4. SoundEffect1(27956)
  5. SlopeContourStand { leg_bone_parent: 6 }
  6. Rumble { unk1: 13, unk2: 0 }
  7. AsyncWait(24.0)
  8. SoundEffectTransient(55)
  9. SoundEffectTransient(55)
  10. SoundEffectTransient(58)
  11. SoundEffectTransient(58)

Other