LXP2.1 - Ganon-Mage - Subaction - AttackLw3
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61 |
Stats
IASA: |
55 |
Hitboxes active: |
16-20 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x1e7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
21 |
103 |
32 |
Normal |
MagicZap |
AD |
7 |
7 |
|
0 |
1 |
13 |
21 |
103 |
32 |
Normal |
MagicZap |
AD |
7 |
7 |
|
0 |
2 |
13 |
21 |
103 |
32 |
Normal |
MagicZap |
AD |
7 |
7 |
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Scripts
Main
- SoundEffect1(27956)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- SetAirGround(17)
- RemoveFlashEffect
- SetEdgeSlide(Unknown(2))
- BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
- AsyncWait(3.0)
- AsyncWait(4.0)
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: None, terminate_with_animation: true })
- Rumble { unk1: 13, unk2: 0 }
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- AsyncWait(11.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- SwordGlow(SwordGlow { color: 7, blur_length: 19, point1_bone: 2, point1_x_offset: 0.0, point1_y_offset: -1.5, point1_z_offset: 0.0, point2_bone: 2, point2_x_offset: 0.0, point2_y_offset: 1.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(13.0)
- ScreenShake { magnitude: 1 }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 32, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 21, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 32, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 21, size: 3.52, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 32, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 21, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- GraphicEffect(GraphicEffect { graphic: 64, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 4.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(14.0)
- SoundEffectTransient(55)
- SoundEffectTransient(55)
- SoundEffectTransient(58)
- SoundEffectTransient(58)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: true })
- AsyncWait(18.0)
- DeleteSwordGlow { fade_time: 11 }
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(19.0)
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(71), Bool(false), Bool(false)] }
- AsyncWait(20.0)
- AsyncWait(24.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969238), Bool(false), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969238), Bool(true), Bool(true)] }
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- AsyncWait(28.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(43.0)
- FrameSpeedModifier { multiplier: 0.9, unk: 0 }
- AsyncWait(44.0)
- AllowInterrupts
- AsyncWait(9998.999)
- AsyncWait(15.75)
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(16.25)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(16.5)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.001, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
GFX
- AsyncWait(9998.999)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(18.0)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.225, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(21.5)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(22.0)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.21, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(22.25)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.22, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(22.5)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.23, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(22.75)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(23.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(23.5)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.255, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(24.0)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.26, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(24.5)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.265, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(25.0)
- GraphicEffect(GraphicEffect { graphic: 64, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.27, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(9998.999)
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- SoundEffect1(27956)
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(24.0)
- SoundEffectTransient(55)
- SoundEffectTransient(55)
- SoundEffectTransient(58)
- SoundEffectTransient(58)
Other