LXP2.1 - Ganon-Mage - Subaction - AttackAirF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
Stats
IASA: |
36 |
Auto Cancel Window: |
1-10, 36-37 |
Auto Cancel Lag: |
5 |
Landing Lag: |
25 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
11-34 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
61 |
90 |
50 |
Electric |
Unknown(32) |
AD |
1.5 |
9 |
7 |
10 |
|
Frames:12-31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
100 |
69 |
Electric |
Shock |
false |
9 |
6 |
6 |
|
0 |
1 |
10 |
30 |
100 |
60 |
Electric |
Shock |
false |
9 |
6 |
6 |
|
Frames:32-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
100 |
69 |
Electric |
Shock |
false |
9 |
6 |
6 |
|
Scripts
Main
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
- RemoveFlashEffect
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
- AsyncWait(1.0)
- FrameSpeedModifier { multiplier: 0.75, unk: 0 }
- AsyncWait(7.0)
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
- AsyncWait(7.6)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 61, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(32), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 0.6, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 69, wdsk: 0, kbg: 100, shield_damage: 9, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 9, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.18, randomize: None, terminate_with_animation: true })
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: None, terminate_with_animation: true })
- SyncWait(2.0)
- DeleteHitBox(1)
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- AsyncWait(21.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- AsyncWait(23.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
- Subroutine(0x15508)
- SyncWait(1.0)
- if (not(BoolIsTrue LongtermAccessInt (0x61)))
- ChangeSubactionRestartFrame(Fall_1)
- SyncWait(9998.999)
- AsyncWait(16.0)
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
GFX
- DisableInterruptGroup(AirDodge)
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
- AsyncWait(9998.999)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 13.75, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 14.71, y_offset: 9.529, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 15.959, y_offset: 8.915, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 17.444, y_offset: 8.185, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 20.885, y_offset: 6.495, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 24.56, y_offset: 4.69, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: false })
- SyncWait(3.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(19), Bool(true), Bool(true)] }
SFX
- SyncWait(6.0)
- SoundEffect1(115)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 82, light_source_x: -70.0, light_source_y: -30.0 }
- AsyncWait(7.6)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- AsyncWait(8.0)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 176, light_source_x: -70.0, light_source_y: 70.0 }
- SetColorOfFlashEffectLight { transition_time: 32, red: 100, green: 100, blue: 255, alpha: 0 }
- SoundEffect1(27986)
- SwordGlow(SwordGlow { color: 7, blur_length: 17, point1_bone: 2, point1_x_offset: 0.0, point1_y_offset: -1.5, point1_z_offset: 0.0, point2_bone: 2, point2_x_offset: 0.0, point2_y_offset: 1.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(9.0)
- SoundEffect1(117)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(19.0)
- SoundEffect1(80)
- DeleteSwordGlow { fade_time: 5 }
- AsyncWait(23.0)
- RemoveFlashEffect
- AsyncWait(25.0)
Other
- Goto(0x9019c168)