LXP2.1 - Ganon-Mage - Subaction - AttackAirF

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Stats

IASA: 36
Auto Cancel Window: 1-10, 36-37
Auto Cancel Lag: 5
Landing Lag: 25
Landing Lag (L-Cancel): 12
Hitboxes active: 11-34
Hitbox set 0 hits: 11
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:11

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 13 61 90 50 Electric Unknown(32) AD 1.5 9 7 10

Frames:12-31

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 10 30 100 69 Electric Shock false 9 6 6
0 1 10 30 100 60 Electric Shock false 9 6 6

Frames:32-34

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 10 30 100 69 Electric Shock false 9 6 6

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  2. RemoveFlashEffect
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  4. AsyncWait(1.0)
  5. FrameSpeedModifier { multiplier: 0.75, unk: 0 }
  6. AsyncWait(7.0)
  7. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  8. AsyncWait(7.6)
  9. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  10. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
  11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 61, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(32), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  12. AsyncWait(9.0)
  13. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  14. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 69, wdsk: 0, kbg: 100, shield_damage: 9, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 9, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  17. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.18, randomize: None, terminate_with_animation: true })
  18. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: None, terminate_with_animation: true })
    3. SyncWait(2.0)
  19. DeleteHitBox(1)
  20. AsyncWait(20.0)
  21. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
  22. AsyncWait(21.0)
  23. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  24. AsyncWait(23.0)
  25. DeleteAllHitBoxes
  26. AsyncWait(24.0)
  27. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  28. AllowInterrupts
  29. Subroutine(0x15508)
  30. SyncWait(1.0)
  31. if (not(BoolIsTrue LongtermAccessInt (0x61)))
    1. ChangeSubactionRestartFrame(Fall_1)
  32. SyncWait(9998.999)
  33. AsyncWait(16.0)
  34. AsyncWait(17.0)
  35. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  36. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })

GFX

  1. DisableInterruptGroup(AirDodge)
  2. AsyncWait(2.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
  4. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
    2. SyncWait(2.0)
  5. AsyncWait(9998.999)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  7. AsyncWait(12.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 13.75, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: false })
  9. SyncWait(1.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 14.71, y_offset: 9.529, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  11. SyncWait(1.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 15.959, y_offset: 8.915, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
  13. SyncWait(1.0)
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 17.444, y_offset: 8.185, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: false })
  15. SyncWait(1.0)
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 20.885, y_offset: 6.495, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, randomize: None, terminate_with_animation: false })
  17. SyncWait(1.0)
  18. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 24.56, y_offset: 4.69, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: false })
  19. SyncWait(3.0)
  20. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(19), Bool(true), Bool(true)] }

SFX

  1. SyncWait(6.0)
  2. SoundEffect1(115)
  3. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 82, light_source_x: -70.0, light_source_y: -30.0 }
  4. AsyncWait(7.6)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  7. AsyncWait(8.0)
  8. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 176, light_source_x: -70.0, light_source_y: 70.0 }
  9. SetColorOfFlashEffectLight { transition_time: 32, red: 100, green: 100, blue: 255, alpha: 0 }
  10. SoundEffect1(27986)
  11. SwordGlow(SwordGlow { color: 7, blur_length: 17, point1_bone: 2, point1_x_offset: 0.0, point1_y_offset: -1.5, point1_z_offset: 0.0, point2_bone: 2, point2_x_offset: 0.0, point2_y_offset: 1.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  12. AsyncWait(9.0)
  13. SoundEffect1(117)
  14. Rumble { unk1: 17, unk2: 0 }
  15. AsyncWait(19.0)
  16. SoundEffect1(80)
  17. DeleteSwordGlow { fade_time: 5 }
  18. AsyncWait(23.0)
  19. RemoveFlashEffect
  20. AsyncWait(25.0)

Other

  1. Goto(0x9019c168)