LXP2.1 - Ganon-Mage - Subaction - SpecialLwStart

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Stats

IASA: None
Subaction Index: 0x1df

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
  2. BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
  4. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
  6. BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
  7. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
  8. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  9. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 90 }
  10. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  11. loop 5 times:
    1. SyncWait(8.0)
    2. IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 21 }
  12. loop 2 times:
    1. SyncWait(9.0)
    2. IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 32 }

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: true })
  3. AsyncWait(16.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })

SFX

  1. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 0, light_source_x: -70.0, light_source_y: 10.0 }
  2. SetColorOfFlashEffectLight { transition_time: 35, red: 48, green: 0, blue: 128, alpha: 160 }
  3. SoundEffectTransient(27990)
  4. SoundEffect1(27956)
  5. AsyncWait(37.0)
  6. FlashEffectLight { red: 64, green: 0, blue: 180, alpha: 169, light_source_x: -70.0, light_source_y: -10.0 }
  7. SetColorOfFlashEffectLight { transition_time: 12, red: 48, green: 0, blue: 128, alpha: 200 }
  8. AsyncWait(45.0)
  9. SoundEffectStop(27990)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }