LXP2.1 - Ganon-Mage - Subaction - SpecialLwStart
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Stats
IASA: |
None |
Subaction Index: |
0x1df |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
- IntVariableSet { variable: LongtermAccessInt (0x5c), value: 90 }
- IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
- loop 5 times:
- SyncWait(8.0)
- IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 21 }
- loop 2 times:
- SyncWait(9.0)
- IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 32 }
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: true })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
SFX
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 0, light_source_x: -70.0, light_source_y: 10.0 }
- SetColorOfFlashEffectLight { transition_time: 35, red: 48, green: 0, blue: 128, alpha: 160 }
- SoundEffectTransient(27990)
- SoundEffect1(27956)
- AsyncWait(37.0)
- FlashEffectLight { red: 64, green: 0, blue: 180, alpha: 169, light_source_x: -70.0, light_source_y: -10.0 }
- SetColorOfFlashEffectLight { transition_time: 12, red: 48, green: 0, blue: 128, alpha: 200 }
- AsyncWait(45.0)
- SoundEffectStop(27990)
Other
- SlopeContourStand { leg_bone_parent: 6 }