LXP2.1 - Ganon-Mage - Subaction - EscapeAir

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Stats

IASA: None
Fully Intangible: 4-31
Subaction Index: 0x46

Scripts

Main

  1. Subroutine(0x4b500)
  2. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  3. BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
  4. BoolVariableSetTrue { variable: LongtermAccessFloat (0x6f) }
  5. BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
  6. AsyncWait(1.0)
  7. EnableInterruptGroup(AirItemThrow)
  8. AsyncWait(3.0)
  9. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  10. AsyncWait(4.0)
  11. DisableInterruptGroup(AirItemThrow)
  12. AsyncWait(29.0)
  13. BoolVariableSetFalse { variable: LongtermAccessFloat (0x6f) }
  14. SetAirGround(0)
  15. AsyncWait(31.0)
  16. ChangeHurtBoxStateAll { state: Normal }
  17. AsyncWait(39.0)

GFX

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  2. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969227), Bool(true), Bool(true)] }
  3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969228), Bool(true), Bool(true)] }
  4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(true), Bool(true)] }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(true), Bool(true)] }
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(true), Bool(true)] }
  9. if (FacingRight)
    1. GraphicEffect(GraphicEffect { graphic: 82, bone: 2, x_offset: 0.0, y_offset: 9.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  10. else
    1. GraphicEffect(GraphicEffect { graphic: 82, bone: 1, x_offset: 0.0, y_offset: 9.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  11. AsyncWait(3.0)
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  13. if (FacingRight)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 2, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 2, x_offset: 0.0, y_offset: 4.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
  14. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: -1.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: -1.0, y_offset: 4.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
  15. AsyncWait(28.0)
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  17. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 12, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: false })

SFX

  1. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
  2. AsyncWait(1.0)
  3. SoundEffect1(28063)
  4. AsyncWait(35.0)
  5. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
  6. SetColorOfFlashEffectLight { transition_time: 14, red: 48, green: 0, blue: 128, alpha: 0 }
  7. AsyncWait(48.0)
  8. RemoveFlashEffect

Other

  1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(3.0) }
  2. AsyncWait(3.0)
  3. loop 23 times:
    1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
    2. SyncWait(1.0)