LXP2.1 - Shadow - Subaction - EscapeAir

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Stats

IASA: None
Fully Intangible: 4-29
Subaction Index: 0x46

Scripts

Main

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(6.0)
  4. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  5. AsyncWait(29.0)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. SetAirGround(0)
  8. AsyncWait(35.0)
  9. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }

GFX

  1. AsyncWait(8.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. TagDisplay(false)
  4. ItemVisibility(false)
  5. AsyncWait(37.0)
  6. TagDisplay(true)
  7. ItemVisibility(true)

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(194)

Other