LXP2.1 - Shadow - Subaction - SpecialLwHold

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Stats

IASA: None
Partially Intangible: 1-61
Hitboxes active: 6-15
Hitbox set 0 hits: 6
Subaction Index: 0x1e9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-15

Set ID Dmg BKB KBG Angle Effect Sound Clang SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 365 Normal Kick false 1.5 2 3

Scripts

Main

  1. loop Infinite times:
    1. SyncWait(5.0)
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 58, size: 5.3, x_offset: 0.0, y_offset: 4.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
    3. SyncWait(10.0)
    4. DeleteAllHitBoxes

GFX

  1. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. SyncWait(15.0)
    5. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    8. SyncWait(15.0)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    11. SyncWait(10.0)

SFX

  1. SoundEffectTransient(6486)
  2. AsyncWait(30.0)
  3. Subroutine(0x2ca4c)
  4. SyncWait(30.0)
  5. Subroutine(0x2ca4c)
  6. SyncWait(20.0)
  7. Subroutine(0x2ca4c)
  8. SyncWait(10.0)
  9. Subroutine(0x2ca4c)
  10. SyncWait(5.0)
  11. Subroutine(0x2ca4c)

Other

  1. Subroutine(0x2430)
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  4. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  5. RumbleLoop { unk1: 2, unk2: 0 }
  6. AsyncWait(59.0)
  7. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  8. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  9. Goto(SpecialLwHold Other 0x8328)