LXP2.1 - Shadow - Subaction - AppealS
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Stats
IASA: |
None |
Hitboxes active: |
59-63 |
Hitbox set 0 hits: |
59 |
Subaction Index: |
0x1be |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:59-63
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
0 |
100 |
70 |
Darkness |
Punch |
3 |
3 |
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Scripts
Main
- AsyncWait(58.0)
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 1.75, y_offset: -0.05, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(20.0)
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 36, x_offset: 0.0, y_offset: -1.25, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 32, bone: 36, x_offset: 0.0, y_offset: -1.25, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 36, x_offset: 0.0, y_offset: -1.25, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 32, bone: 36, x_offset: 0.0, y_offset: -1.25, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
- AsyncWait(60.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(82), Bool(false), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(32), Bool(false), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 81, bone: 36, x_offset: 0.0, y_offset: -0.5, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 44, bone: 36, x_offset: 0.0, y_offset: -0.5, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(20.0)
- SoundEffect1(120)
- AsyncWait(57.0)
- SoundEffectStop(120)
- SoundEffect1(166)
Other
- SlopeContourStand { leg_bone_parent: 6 }