LXP2.1 - Shadow - Subaction - JumpF

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |

Stats

IASA: None
Partially Intangible: 6-39
Subaction Index: 0x15

Scripts

Main

  1. SoundEffect1(6528)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. Subroutine(0x27884)

GFX

    SFX

      Other

      1. AsyncWait(3.0)
      2. ItemVisibility(false)
      3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
      4. AsyncWait(4.0)
      5. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
      6. AsyncWait(5.0)
      7. loop 5 times:
        1. Subroutine(0x16548)
        2. SyncWait(3.0)
        3. Subroutine(0x169d0)
        4. SyncWait(3.0)
      8. AsyncWait(31.0)
      9. NormalizePhysics
      10. AsyncWait(35.0)
      11. ItemVisibility(true)
      12. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }