LXP2.1 - Shadow - Subaction - SpecialSSpear
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Stats
IASA: |
None |
Subaction Index: |
0x1f |
Scripts
Main
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: 0 }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x60), value: 0.25 }
- loop 4 times:
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(96))), y_vel: Variable(LongtermAccessFloat(Address(97))) }
- SyncWait(1.0)
- AsyncWait(12.0)
- DisableMovement(DisableHorizontal)
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(60.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 67, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- AsyncWait(12.0)
- SoundEffect1(6502)
- if (RollADie value(2))
- SoundEffect1(6497)
- else
- SoundEffect1(6500)
- SoundEffect1(6500)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(12.0)
- Rumble { unk1: 13, unk2: 0 }