LXP2.1 - Shadow - Subaction - SpecialHi

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Stats

IASA: None
Fully Intangible: 1-13
Subaction Index: 0x59

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
  2. SetAirGround(17)
  3. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  4. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  5. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  6. TagDisplay(false)
  7. AsyncWait(31.0)
  8. ChangeHurtBoxStateAll { state: Normal }
  9. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  10. TagDisplay(true)
  11. CreateInterrupt { interrupt_id: None, action: SpecialHi, requirement: (CharacterExists) }

GFX

  1. Subroutine(0x1cb28)
  2. FloatVariableSet { variable: LongtermAccessFloat (0x5f), value: 1 }
  3. AsyncWait(15.0)
  4. AsyncWait(18.333334)
  5. SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }
  6. AsyncWait(30.0)
  7. Subroutine(0x1cb28)
  8. FloatVariableSet { variable: LongtermAccessFloat (0x5f), value: 0 }
  9. AsyncWait(63.0)
  10. AsyncWait(66.33328)
  11. SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }

SFX

  1. AsyncWait(4.0)
  2. SoundEffectStop(6501)
  3. SoundEffect1(6501)
  4. AsyncWait(30.0)
  5. SoundEffectStop(6501)
  6. SoundEffect1(6501)

Other

  1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  2. FloatVariableSet { variable: LongtermAccessFloat (0x62), value: 4.5 }
  3. if (BoolIsTrue LongtermAccessBool (0xfc))
    1. FloatVariableMultiply { variable: LongtermAccessFloat (0x60), value: LongtermAccessFloat (0x62) }
    2. FloatVariableMultiply { variable: LongtermAccessFloat (0x61), value: LongtermAccessFloat (0x62) }
  4. else
    1. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 0 }
    2. FloatVariableSet { variable: LongtermAccessFloat (0x61), value: 0 }
  5. loop Infinite times:
    1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.3)))
      1. ReverseDirection
    2. Subroutine(0x27424)
    3. SyncWait(2.0)