LXP2.1 - Shadow - Subaction - SpecialHi
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Stats
IASA: |
None |
Fully Intangible: |
1-13 |
Subaction Index: |
0x59 |
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- SetAirGround(17)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- TagDisplay(false)
- AsyncWait(31.0)
- ChangeHurtBoxStateAll { state: Normal }
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- TagDisplay(true)
- CreateInterrupt { interrupt_id: None, action: SpecialHi, requirement: (CharacterExists) }
GFX
- Subroutine(0x1cb28)
- FloatVariableSet { variable: LongtermAccessFloat (0x5f), value: 1 }
- AsyncWait(15.0)
- AsyncWait(18.333334)
- SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }
- AsyncWait(30.0)
- Subroutine(0x1cb28)
- FloatVariableSet { variable: LongtermAccessFloat (0x5f), value: 0 }
- AsyncWait(63.0)
- AsyncWait(66.33328)
- SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }
SFX
- AsyncWait(4.0)
- SoundEffectStop(6501)
- SoundEffect1(6501)
- AsyncWait(30.0)
- SoundEffectStop(6501)
- SoundEffect1(6501)
Other
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- FloatVariableSet { variable: LongtermAccessFloat (0x62), value: 4.5 }
- if (BoolIsTrue LongtermAccessBool (0xfc))
- FloatVariableMultiply { variable: LongtermAccessFloat (0x60), value: LongtermAccessFloat (0x62) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x61), value: LongtermAccessFloat (0x62) }
- else
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 0 }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: 0 }
- loop Infinite times:
- if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.3)))
- ReverseDirection
- Subroutine(0x27424)
- SyncWait(2.0)