LXP2.1 - DoctorMario - Subaction - SpecialHi
|
1 |
2 |
3 |
4 |
Stats
IASA: |
None |
Fully Intangible: |
3-4 |
Hitboxes active: |
3-4 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x1d2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:3
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
130 |
0 |
100 |
70 |
None |
Punch |
4 |
4 |
|
0 |
1 |
5 |
130 |
0 |
100 |
90 |
None |
Punch |
4 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 130, kbg: 100, shield_damage: 0, bkb: 0, size: 7.42, x_offset: 0.0, y_offset: 0.0, z_offset: 2.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 130, kbg: 100, shield_damage: 0, bkb: 0, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 48, x_offset: 0.0, y_offset: -0.4, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- SyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- SyncWait(1.0)
- loop 2 times:
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 74, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 6.25, x_offset: 0.0, y_offset: 0.0, z_offset: 3.44, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 78, wdsk: 150, kbg: 100, shield_damage: 0, bkb: 0, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFront)
- loop 1 times:
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 72, wdsk: 90, kbg: 100, shield_damage: 0, bkb: 0, size: 6.25, x_offset: 0.0, y_offset: 0.0, z_offset: 3.44, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 78, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 50, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 40, size: 8.79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 50, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(16.0)
GFX
- if (FacingRight)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
- else
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
- SyncWait(1.0)
- loop 3 times:
- if (BoolIsTrue LongtermAccessBool (0x77))
- if ((InternalConstantInt(ControlStickXAxis) LessThanOrEqual InternalConstantInt (0xc3a)))
- LedgeGrabEnable(EnableInFrontAndBehind)
- else
- if ((InternalConstantInt(ControlStickXAxisReverse) LessThanOrEqual InternalConstantInt (0xc3a)))
- LedgeGrabEnable(EnableInFrontAndBehind)
- SyncWait(1.0)
SFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SoundEffect1(272)
- loop Infinite times:
- if (HitboxConnects value(2))
- if (EnteringOrIsInHitLag)
- IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(0)))
- if (RollADie value(3))
- if (FacingRight)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 31, bone: 47, x_offset: 0.0, y_offset: 13.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 31, bone: 47, x_offset: 0.0, y_offset: 13.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- else
- if (RollADie value(2))
- if (FacingRight)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 32, bone: 47, x_offset: 0.0, y_offset: 13.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 32, bone: 47, x_offset: 0.0, y_offset: 13.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- else
- if (RollADie value(1))
- if (FacingRight)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 33, bone: 47, x_offset: 0.0, y_offset: 13.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 33, bone: 47, x_offset: 0.0, y_offset: 13.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
Other
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- LedgeGrabEnable(Disable)
- loop 3 times:
- if ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc3a)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x76) }
- SyncWait(1.0)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (BoolIsTrue LongtermAccessBool (0x76)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc3a)))
- AsyncWait(6.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(9.0)
- ChangeHurtBoxStateAll { state: Normal }