LXP2.1 - DoctorMario - Subaction - AppealLw

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Stats

IASA: None
Subaction Index: 0x1c0

Scripts

Main

    GFX

    1. AsyncWait(6.0)
    2. if (RollADie value(9))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 22, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    3. else
      1. if (RollADie value(8))
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 23, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      2. else
        1. if (RollADie value(7))
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 24, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
        2. else
          1. if (RollADie value(6))
            1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 25, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
          2. else
            1. if (RollADie value(5))
              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 26, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
            2. else
              1. if (RollADie value(4))
                1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 27, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
              2. else
                1. if (RollADie value(3))
                  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 28, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
                2. else
                  1. if (RollADie value(2))
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 29, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
                  2. else
                    1. if (RollADie value(1))
                      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 30, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. AsyncWait(56.0)
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576022), Bool(true), Bool(true)] }
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576023), Bool(true), Bool(true)] }
    8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576024), Bool(true), Bool(true)] }
    9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576025), Bool(true), Bool(true)] }
    10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576026), Bool(true), Bool(true)] }
    11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576027), Bool(true), Bool(true)] }
    12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576028), Bool(true), Bool(true)] }
    13. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576029), Bool(true), Bool(true)] }
    14. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576030), Bool(true), Bool(true)] }
    15. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 32, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    16. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(330)
    3. AsyncWait(56.0)
    4. SoundEffect1(271)
    5. SyncWait(100.0)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(51.0)
    3. Rumble { unk1: 13, unk2: 0 }
    4. AsyncWait(86.0)