LXP2.1 - DoctorMario - Subaction - Win2

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Stats

IASA: None
Subaction Index: 0x1c6

Scripts

Main

  1. SyncWait(134.0)
  2. SoundEffectVictory(383)
  3. SoundEffectVictory(383)

GFX

  1. AsyncWait(32.0)
  2. if (RollADie value(9))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 22, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
  3. else
    1. if (RollADie value(8))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 23, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
    2. else
      1. if (RollADie value(7))
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 24, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
      2. else
        1. if (RollADie value(6))
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 25, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
        2. else
          1. if (RollADie value(5))
            1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 26, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
          2. else
            1. if (RollADie value(4))
              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 27, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
            2. else
              1. if (RollADie value(3))
                1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 28, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
              2. else
                1. if (RollADie value(2))
                  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 29, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
                2. else
                  1. if (RollADie value(1))
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 30, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
  4. AsyncWait(46.0)
  5. if (RollADie value(9))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 21, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  6. else
    1. if (RollADie value(8))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 20, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    2. else
      1. if (RollADie value(7))
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 19, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
      2. else
        1. if (RollADie value(6))
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 18, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
        2. else
          1. if (RollADie value(5))
            1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 17, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
          2. else
            1. if (RollADie value(4))
              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
            2. else
              1. if (RollADie value(3))
                1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
              2. else
                1. if (RollADie value(2))
                  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 14, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
                2. else
                  1. if (RollADie value(1))
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 13, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  7. AsyncWait(88.0)
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576013), Bool(true), Bool(true)] }
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576014), Bool(true), Bool(true)] }
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576015), Bool(true), Bool(true)] }
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576016), Bool(true), Bool(true)] }
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576017), Bool(true), Bool(true)] }
  13. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576018), Bool(true), Bool(true)] }
  14. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576019), Bool(true), Bool(true)] }
  15. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576020), Bool(true), Bool(true)] }
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24576021), Bool(true), Bool(true)] }
  17. AsyncWait(133.0)
  18. if (RollADie value(9))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 22, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
  19. else
    1. if (RollADie value(8))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 23, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
    2. else
      1. if (RollADie value(7))
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 24, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
      2. else
        1. if (RollADie value(6))
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 25, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
        2. else
          1. if (RollADie value(5))
            1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 26, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
          2. else
            1. if (RollADie value(4))
              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 27, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
            2. else
              1. if (RollADie value(3))
                1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 28, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
              2. else
                1. if (RollADie value(2))
                  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 29, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
                2. else
                  1. if (RollADie value(1))
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 30, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
  20. if (RollADie value(9))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 22, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
  21. else
    1. if (RollADie value(8))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 23, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
    2. else
      1. if (RollADie value(7))
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 24, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
      2. else
        1. if (RollADie value(6))
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 25, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
        2. else
          1. if (RollADie value(5))
            1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 26, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
          2. else
            1. if (RollADie value(4))
              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 27, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
            2. else
              1. if (RollADie value(3))
                1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 28, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
              2. else
                1. if (RollADie value(2))
                  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 29, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
                2. else
                  1. if (RollADie value(1))
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 375, graphic: 30, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(35.0)
  2. SoundEffect1(330)
  3. AsyncWait(45.0)
  4. SoundEffect1(330)

Other