LXP2.1 - DoctorMario - Subaction - AttackAirLw

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 |

Stats

IASA: 35
Auto Cancel Window: 1-6, 26-35
Auto Cancel Lag: 4
Landing Lag: 21
Landing Lag (L-Cancel): 10
Hitboxes active: 7-25
Hitbox set 0 hits: 7, 11, 15, 19, 23
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 3 55 0 160 85 Normal Kick 0.5 1 3 1
0 1 3 55 0 160 85 Normal Kick 0.5 1 3 1
0 2 3 40 35 20 85 Normal Kick 0.5 0.5 3 1
0 3 3 30 35 20 365 Normal Kick 0.5 0.5 3 1

Frames:23-25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 46 115 45 Normal Kick 4 4
0 1 5 46 115 45 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(6.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. loop 4 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 55, kbg: 160, shield_damage: 0, bkb: 0, size: 4.75, x_offset: 2.0, y_offset: 2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 55, kbg: 160, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 40, kbg: 20, shield_damage: 0, bkb: 35, size: 4.75, x_offset: 2.0, y_offset: 2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. SyncWait(4.0)
    5. DeleteAllHitBoxes
  4. AsyncWait(22.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 46, size: 4.75, x_offset: 2.0, y_offset: 2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 46, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(3.0)
  8. DeleteAllHitBoxes
  9. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  10. AsyncWait(34.0)
  11. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(6.0)
  2. Rumble { unk1: 13, unk2: 0 }
  3. SoundEffect1(108)
  4. SoundEffect1(108)
  5. SyncWait(3.0)
  6. SoundEffect1(110)

Other

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
  2. AsyncWait(6.0)
  3. loop 16 times:
    1. if (HasAFloorBelowThePlayer scalar(2))
      1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
      2. IfStatementAnd ((InternalConstantInt(VerticalCharacterVelocity) LessThanOrEqual scalar(0)))
      3. BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
    2. if (HasAFloorBelowThePlayer scalar(4.2))
      1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
      2. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 30, kbg: 20, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. else
      1. if (BoolIsTrue LongtermAccessBool (0x72))
        1. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 30, kbg: 20, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
      2. else
        1. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 30, kbg: 20, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. SyncWait(1.0)