LXP2.1 - DoctorMario - Subaction - AttackAirLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Stats
IASA: |
35 |
Auto Cancel Window: |
1-6, 26-35 |
Auto Cancel Lag: |
4 |
Landing Lag: |
21 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
7-25 |
Hitbox set 0 hits: |
7, 11, 15, 19, 23 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
55 |
0 |
160 |
85 |
Normal |
Kick |
0.5 |
1 |
3 |
1 |
|
0 |
1 |
3 |
55 |
0 |
160 |
85 |
Normal |
Kick |
0.5 |
1 |
3 |
1 |
|
0 |
2 |
3 |
40 |
35 |
20 |
85 |
Normal |
Kick |
0.5 |
0.5 |
3 |
1 |
|
0 |
3 |
3 |
30 |
35 |
20 |
365 |
Normal |
Kick |
0.5 |
0.5 |
3 |
1 |
|
Frames:23-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
46 |
115 |
45 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
46 |
115 |
45 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 55, kbg: 160, shield_damage: 0, bkb: 0, size: 4.75, x_offset: 2.0, y_offset: 2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 55, kbg: 160, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 40, kbg: 20, shield_damage: 0, bkb: 35, size: 4.75, x_offset: 2.0, y_offset: 2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(22.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 46, size: 4.75, x_offset: 2.0, y_offset: 2.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 46, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(34.0)
- AllowInterrupts
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(6.0)
- Rumble { unk1: 13, unk2: 0 }
- SoundEffect1(108)
- SoundEffect1(108)
- SyncWait(3.0)
- SoundEffect1(110)
Other
- BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
- AsyncWait(6.0)
- loop 16 times:
- if (HasAFloorBelowThePlayer scalar(2))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- IfStatementAnd ((InternalConstantInt(VerticalCharacterVelocity) LessThanOrEqual scalar(0)))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
- if (HasAFloorBelowThePlayer scalar(4.2))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 30, kbg: 20, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- if (BoolIsTrue LongtermAccessBool (0x72))
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 30, kbg: 20, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 30, kbg: 20, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)