LXP2.1 - Geno - Subaction - AttackAirLw

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Stats

IASA: None
Landing Lag: 18
Landing Lag (L-Cancel): 9
Subaction Index: 0x66

Scripts

Main

  1. Subroutine(0x9ea8)
  2. loop Infinite times:
    1. Subroutine(0x15aa0)
    2. if ((InternalConstantInt(CurrentFrame) LessThan scalar(3)))
      1. else
        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(4)))
          1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
        2. else
          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(9)))
            1. else
              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(16)))
                1. if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
                  1. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28316)] }
                  2. CreateHitBox(HitBoxArguments { bone_index: 78, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.1, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.75, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                  3. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28316)] }
                  4. CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.1, x_offset: 0.0, y_offset: 1.5, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.75, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                  5. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28316)] }
                  6. CreateHitBox(HitBoxArguments { bone_index: 80, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.1, x_offset: 0.0, y_offset: 1.5, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.75, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                2. else
                  1. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28316)] }
                  2. CreateHitBox(HitBoxArguments { bone_index: 78, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 270, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 65, size: 3.8, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                  3. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28316)] }
                  4. CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 270, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 65, size: 3.8, x_offset: 0.0, y_offset: 1.5, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                  5. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28316)] }
                  6. CreateHitBox(HitBoxArguments { bone_index: 80, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 270, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 65, size: 3.8, x_offset: 0.0, y_offset: 1.5, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
              2. else
                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(17)))
                  1. DeleteAllHitBoxes
                2. else
                  1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(23)))
                    1. else
                      1. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
                      2. FloatVariableSet { variable: LongtermAccessFloat (0x47), value: 0 }
                      3. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
          2. SyncWait(1.0)
        3. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
        4. AsyncWait(30.0)
        5. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

        GFX

        1. Subroutine(0x27470)

        SFX

        1. loop Infinite times:
          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(9)))
            1. else
              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(10)))
                1. SoundEffect1(28325)
                2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 3 }
                3. Rumble { unk1: 13, unk2: 0 }
                4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
                5. if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.7)))
                  1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
                    1. ResetVerticalVelocityAndAcceleration(true)
                    2. ResetVerticalVelocityAndAcceleration(false)
                    3. if ((LongtermAccessInt (0x5b) LessThanOrEqual scalar(0)))
                      1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.5) }
                  2. else
                    1. ResetVerticalVelocityAndAcceleration(true)
                    2. ResetVerticalVelocityAndAcceleration(false)
                    3. if ((LongtermAccessInt (0x5b) LessThanOrEqual scalar(0)))
                      1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.2) }
                  3. IntVariableIncrement { variable: LongtermAccessInt (0x5b) }
                  4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.16) }
                6. else
                  1. ResetVerticalVelocityAndAcceleration(true)
                  2. ResetVerticalVelocityAndAcceleration(false)
                  3. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.16) }
                7. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
                8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 24, bone: 51, x_offset: 0.0, y_offset: -2.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                9. SoundEffect1(28315)
                10. ScreenShake { magnitude: 1 }
              2. else
                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(11)))
                  1. if (FacingRight)
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 9, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
                    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 9, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
                    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 9, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
                  2. else
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 9, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
                    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 9, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
                    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 9, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: true })
                  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
                  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
                  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
                2. else
                  1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(16)))
                    1. else
                      1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(17)))
                        1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100297), Bool(true), Bool(true)] }
                        2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(84), Bool(true), Bool(true)] }
                        3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                        4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                        5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                      2. else
                        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(20)))
                          1. else
                            1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(21)))
                              1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
                            2. else
                  2. if (HitboxConnects)
                    1. IfStatementAnd ((LongtermAccessFloat (0x45) Equal scalar(2)))
                    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                  3. SyncWait(1.0)

                Other

                1. Goto(0x9019c168)