LXP2.1 - Geno - Subaction - SpecialNShoot
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Stats
IASA: |
None |
Hitboxes active: |
1-60 |
Hitbox set 0 hits: |
1, 11, 31 |
Subaction Index: |
0x1d1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
0 |
0 |
360 |
Electric |
Unique |
AD |
false |
false |
0 |
0 |
4 |
true |
1 |
0 |
|
Frames:11-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
0 |
270 |
Electric |
Unique |
AD |
false |
false |
0.5 |
0.5 |
2 |
true |
2 |
1 |
|
0 |
1 |
1 |
20 |
0 |
90 |
Electric |
Unique |
AD |
false |
false |
0.5 |
0.5 |
2 |
true |
2 |
1 |
|
Frames:31-40
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
80 |
60 |
35 |
Electric |
Unknown(128) |
AD |
false |
false |
2.5 |
0 |
true |
10 |
24 |
|
Frames:41-45
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
40 |
100 |
50 |
Electric |
Unknown(128) |
AD |
false |
false |
1.5 |
0 |
true |
8 |
11 |
|
Frames:46-60
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
0 |
0 |
360 |
Electric |
Unknown(128) |
AD |
false |
false |
0 |
0 |
true |
2 |
0 |
|
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x3c), value: 0 }
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- ResetVerticalVelocityAndAcceleration(true)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- if (BoolIsTrue LongtermAccessBool (0x77))
- Subroutine(0x17f68)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 77, x_offset: 0.0, y_offset: 1.5, z_offset: -1.5, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 77, x_offset: 0.0, y_offset: 1.5, z_offset: -1.5, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 77, x_offset: 0.0, y_offset: 1.5, z_offset: -1.5, x_rotation: 180.0, y_rotation: 0.0, z_rotation: -45.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 77, x_offset: 0.0, y_offset: 1.5, z_offset: -1.5, x_rotation: 180.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 37.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 57.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 78.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(15.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(5.0)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(5.0)] }
- AsyncWait(30.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 300, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(10.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(3.0)] }
- AsyncWait(60.0)
- DeleteAllHitBoxes
- AsyncWait(70.0)
- if (not(BoolIsTrue LongtermAccessBool (0x77)))
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(95.0)
- Subroutine(0x1cf18)
- else
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 37.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 57.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 78.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.5, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(15.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(5.0)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(5.0)] }
- AsyncWait(30.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 35, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 2.5, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(10.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 360, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 98.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(3.0)] }
- AsyncWait(60.0)
- DeleteAllHitBoxes
GFX
- BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100298), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100299), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100301), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(118), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 14, bone: 77, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 52, bone: 77, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
- ArticleVisibility { article_id: 0, visibility: true }
- SyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 14, bone: 77, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(30.0)
- loop 10 times:
- if (HitboxConnects value(2))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
- SyncWait(1.0)
- AsyncWait(60.0)
- ArticleRemove(0)
SFX
- SoundEffectTransient(28406)
- SoundEffectTransient(28406)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100302), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(125), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100300), Bool(true), Bool(true)] }
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
- Rumble { unk1: 18, unk2: 10 }
- ScreenShake { magnitude: 1 }
- loop 3 times:
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 4, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Rumble { unk1: 14, unk2: 40 }
- ScreenShake { magnitude: 2 }
- AsyncWait(69.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ItemVisibility(true)
- DisableMovement2(DisableVertical)
- DisableMovement2(DisableHorizontal)