LXP2.1 - Geno - Subaction - AttackLw3
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1 |
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8 |
9 |
10 |
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12 |
13 |
14 |
15 |
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17 |
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20 |
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26 |
Stats
IASA: |
None |
Hitboxes active: |
5-12 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
15 |
150 |
76 |
Electric |
Shock |
5 |
5 |
|
Scripts
Main
- TagDisplay(false)
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 76, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 15, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
GFX
- if (not(BoolIsTrue LongtermAccessBool (0x74)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 91, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
- BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 92, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 220.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(4.0)
- SoundEffect1(8078)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }