LXP2.1 - Geno - Subaction - SpecialNCancel

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Stats

IASA: 9
Subaction Index: 0x1d2

Scripts

Main

  1. if ((LongtermAccessFloat (0x3c) Equal scalar(3)))
    1. AsyncWait(10.0)
    2. BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100298), Bool(true), Bool(true)] }
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100299), Bool(true), Bool(true)] }
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 77, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. else
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100298), Bool(true), Bool(true)] }
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100299), Bool(true), Bool(true)] }
    4. AsyncWait(8.0)
    5. AllowInterrupts

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(118), Bool(true), Bool(true)] }
  2. if ((LongtermAccessFloat (0x3c) Equal scalar(2)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 78, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 79, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. else
    1. if ((LongtermAccessFloat (0x3c) Equal scalar(1)))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 78, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100300), Bool(true), Bool(true)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100301), Bool(true), Bool(true)] }
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(125), Bool(true), Bool(true)] }
  4. SoundEffectStop(28403)
  5. SoundEffectStop(28404)
  6. SoundEffectStop(28405)
  7. if ((LongtermAccessFloat (0x3c) Equal scalar(3)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 13, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
  4. AsyncWait(5.0)
  5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  6. ItemVisibility(true)