LXP2.1 - Geno - Subaction - AttackAirB

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Stats

IASA: None
Landing Lag: 18
Landing Lag (L-Cancel): 9
Subaction Index: 0x64

Scripts

Main

  1. Subroutine(0x9ea8)
  2. loop Infinite times:
    1. Subroutine(0x15aa0)
    2. if ((InternalConstantInt(CurrentFrame) LessThan scalar(3)))
      1. else
        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(4)))
          1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
          2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 4 }
        2. else
          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(8)))
            1. else
              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(11)))
                1. if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
                  1. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 78, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                  2. CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 78, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 60, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                2. else
                  1. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 365, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 21, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                  2. CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 365, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 21, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
              2. else
                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(12)))
                  1. DeleteAllHitBoxes
                2. else
                  1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(13)))
                    1. else
                      1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(14)))
                        1. FloatVariableSet { variable: LongtermAccessFloat (0x45), value: 0 }
                      2. else
                        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(20)))
                          1. else
                            1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(23)))
                              1. if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
                                1. CreateHitBox(HitBoxArguments { bone_index: 78, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 46, size: 6.3, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                                2. CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 46, size: 3.43, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                              2. else
                                1. CreateHitBox(HitBoxArguments { bone_index: 78, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                                2. CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
                            2. else
                              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(24)))
                                1. DeleteAllHitBoxes
                              2. else
                                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(32)))
                                  1. else
                                    1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(33)))
                                      1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
                                      2. ItemVisibility(true)
                                    2. else
                                      1. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
                                      2. FloatVariableSet { variable: LongtermAccessFloat (0x47), value: 0 }
                                      3. AllowInterrupts
                                      4. Subroutine(0xfc90)
                                      5. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
              3. SyncWait(1.0)

            GFX

            1. Subroutine(0x27470)

            SFX

            1. loop Infinite times:
              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(4)))
                1. else
                  1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(5)))
                    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 82, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                  2. else
                    1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(8)))
                      1. else
                        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(11)))
                          1. if ((LongtermAccessFloat (0x44) Equal scalar(1)))
                            1. SoundEffect1(28318)
                            2. SoundEffect1(28318)
                            3. Rumble { unk1: 17, unk2: 0 }
                            4. if ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThan scalar(0)))
                              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 34, bone: 77, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
                              2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 126, bone: 77, x_offset: -3.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                            5. else
                              1. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(0)))
                                1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 34, bone: 77, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
                                2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 126, bone: 77, x_offset: -4.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                              2. else
                                1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 34, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
                                2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 126, bone: 77, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                            6. FloatVariableSet { variable: LongtermAccessFloat (0x44), value: 2 }
                        2. else
                          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(15)))
                            1. else
                              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(16)))
                                1. ItemVisibility(false)
                                2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 5 }
                              2. else
                                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(17)))
                                  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 82, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                                2. else
                                  1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(20)))
                                    1. else
                                      1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(23)))
                                        1. if ((LongtermAccessFloat (0x44) Equal scalar(2)))
                                          1. SoundEffect1(28318)
                                          2. SoundEffect1(28318)
                                          3. Rumble { unk1: 17, unk2: 0 }
                                          4. if ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThan scalar(0)))
                                            1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 34, bone: 78, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
                                            2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 126, bone: 78, x_offset: -3.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                                          5. else
                                            1. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(0)))
                                              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 34, bone: 78, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
                                              2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 126, bone: 78, x_offset: -4.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                                            2. else
                                              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 34, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
                                              2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 126, bone: 78, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
                                          6. FloatVariableSet { variable: LongtermAccessFloat (0x44), value: 0 }
                                          7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
                                      2. else
                                        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(21)))
                                          1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
                      2. if (HitboxConnects)
                        1. IfStatementAnd ((LongtermAccessFloat (0x45) Equal scalar(2)))
                        2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                        3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                        4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                        5. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                      3. SyncWait(1.0)

                    Other

                    1. Goto(0x9019c168)