LXP2.1 - Geno - Subaction - AttackS3S_1

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Stats

IASA: 32
Partially Intangible: 6-21
Hitboxes active: 7-12
Hitbox set 0 hits: 7
Subaction Index: 0x50

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-12

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 11 35 100 59 Normal Kick 1.2 6 7

Scripts

Main

  1. AsyncWait(5.0)
  2. ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 20, state: IntangibleFlashing }
  4. AsyncWait(6.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 59, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 5.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(12.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(21.0)
  9. UnchangeHurtBoxStateSpecific
  10. AsyncWait(31.0)
  11. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 54, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 58, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  3. SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 24, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 28, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  4. AsyncWait(6.0)
  5. GraphicEffect(GraphicEffect { graphic: 25100291, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  6. GraphicEffect(GraphicEffect { graphic: 55, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  7. AsyncWait(7.0)
  8. DeleteSwordGlow { fade_time: 3 }

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(8269)
  3. AsyncWait(6.0)
  4. SoundEffect1(8075)
  5. AsyncWait(20.0)
  6. SoundEffect1(8118)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(6.0)
  3. Rumble { unk1: 17, unk2: 0 }