LXP2.1 - Geno - Subaction - AttackS3S_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Stats
IASA: |
32 |
Partially Intangible: |
6-21 |
Hitboxes active: |
7-12 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
35 |
100 |
59 |
Normal |
Kick |
1.2 |
6 |
7 |
|
Scripts
Main
- AsyncWait(5.0)
- ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 20, state: IntangibleFlashing }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 59, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 5.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- UnchangeHurtBoxStateSpecific
- AsyncWait(31.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 54, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 58, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 24, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 28, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 25100291, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 55, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(7.0)
- DeleteSwordGlow { fade_time: 3 }
SFX
- AsyncWait(5.0)
- SoundEffect1(8269)
- AsyncWait(6.0)
- SoundEffect1(8075)
- AsyncWait(20.0)
- SoundEffect1(8118)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }