LXP2.1 - Ridley-Classic - Subaction - AttackS3S_1
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47 |
Stats
IASA: |
41 |
Hitboxes active: |
13-16 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
30 |
95 |
361 |
Normal |
MagicZap |
1 |
0 |
6 |
5 |
|
0 |
1 |
9 |
30 |
95 |
361 |
Normal |
Kick |
1 |
1 |
6 |
5 |
|
0 |
2 |
9 |
30 |
95 |
361 |
Normal |
Kick |
1 |
1 |
6 |
5 |
|
0 |
3 |
9 |
30 |
95 |
361 |
Normal |
Kick |
1 |
1 |
6 |
5 |
|
0 |
4 |
12 |
40 |
90 |
60 |
Slash |
Slash |
1.2 |
1 |
7 |
8 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.16, unk: 0 }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(13.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 98, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 100, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 101, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 102, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 4, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(17.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.9, unk: 0 }
- AsyncWait(39.0)
- AllowInterrupts
GFX
- AsyncWait(9.0)
- Subroutine(0x14b88)
- AsyncWait(13.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(18.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(6.0)
- SoundEffect2(19566)
- AsyncWait(11.0)
- SoundEffect2(19567)
- SoundEffect1(19577)
- AsyncWait(29.0)
- SoundEffect2(19566)
- AsyncWait(34.0)
- SoundEffect2(19567)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(11.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(12.0)
- Rumble { unk1: 17, unk2: 0 }