LXP2.1 - Ridley-Classic - Subaction - ThrowLw
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Stats
IASA: |
89 |
Hitboxes active: |
16-17, 38-40, 42-44, 46-48, 50-52, 54-56, 58-60 |
Hitbox set 0 hits: |
16, 38, 42, 46, 50, 54, 58 |
Subaction Index: |
0x75 |
Throw
Frame: 64
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
3 |
80 |
58 |
50 |
Flame |
Unique |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
40 |
0 |
100 |
361 |
Slash |
Unknown(24) |
AD |
false |
true |
3 |
3 |
|
Frames:38-40
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
361 |
Flame |
Unknown(64) |
AD |
false |
false |
0.5 |
true |
2 |
1 |
|
Frames:42-44
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
361 |
Flame |
Unknown(64) |
AD |
false |
false |
0.5 |
true |
2 |
1 |
|
Frames:46-48
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
361 |
Flame |
Unknown(64) |
AD |
false |
false |
0.5 |
true |
2 |
1 |
|
Frames:50-52
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
361 |
Flame |
Unknown(64) |
AD |
false |
false |
0.5 |
true |
2 |
1 |
|
Frames:54-56
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
361 |
Flame |
Unknown(64) |
AD |
false |
false |
0.5 |
true |
2 |
1 |
|
Frames:58-60
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
361 |
Flame |
Unknown(64) |
AD |
false |
false |
0.5 |
true |
2 |
1 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 3, trajectory: 50, kbg: 58, wdsk: 0, bkb: 80, effect: Flame, unk0: 0.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: false, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(19.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(21.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 106, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(43.0)
- loop 6 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 106, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 8, bone: 25, x_offset: 2.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(70.0)
- ApplyThrow { unk0: 0, bone: 106, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(94.0)
- AllowInterrupts
GFX
- AsyncWait(18.0)
- Subroutine(0x14b88)
- AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 16.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(3.0)
- DeleteSwordGlow { fade_time: 1 }
- AsyncWait(43.0)
- FlashEffectLight { red: 255, green: 45, blue: 0, alpha: 120, light_source_x: 75.0, light_source_y: 0.0 }
- SyncWait(1.0)
- SetColorOfFlashEffectLight { transition_time: 24, red: 255, green: 45, blue: 0, alpha: 70 }
- AsyncWait(70.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(112), Bool(true), Bool(false)] }
- RemoveFlashEffect
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 16.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 106, x_offset: 0.0, y_offset: 3.0, z_offset: 1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 8, bone: 25, x_offset: 2.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- FlashEffectLight { red: 255, green: 45, blue: 0, alpha: 255, light_source_x: 75.0, light_source_y: 0.0 }
- SyncWait(5.0)
- SetColorOfFlashEffectLight { transition_time: 13, red: 255, green: 45, blue: 0, alpha: 0 }
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 8, bone: 25, x_offset: 2.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- SyncWait(4.0)
- SyncWait(1.0)
- RemoveFlashEffect
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- AsyncWait(19.0)
- SoundEffect1(19577)
- AsyncWait(21.0)
- SoundEffectOther2(94)
- AsyncWait(43.0)
- SoundEffect1(19578)
- AsyncWait(70.0)
- SoundEffect1(80)
- AsyncWait(99.0)
- SoundEffect2(19566)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(19.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(24.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(43.0)
- RumbleLoop { unk1: 16, unk2: 0 }
- AsyncWait(70.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(90.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(99.0)
- SlopeContourStand { leg_bone_parent: 6 }