LXP2.1 - Ridley-Classic - Subaction - CliffAttackSlow
            
            
            
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                80 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Fully Intangible: | 
                    
                    1-45 | 
                
                
                    | Hitboxes active: | 
                    
                    48-52 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    48 | 
                
                
                    | Subaction Index: | 
                    
                    0xdc | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:48-52
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Hitlag Mult | 
                            SDI Mult | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            9 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            MagicZap | 
                            1 | 
                            0 | 
                            1 | 
                            6 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            9 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            MagicZap | 
                            1 | 
                            0 | 
                            1 | 
                            6 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            9 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            MagicZap | 
                            1 | 
                            0 | 
                            1 | 
                            6 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            12 | 
                            80 | 
                            50 | 
                            45 | 
                            Slash | 
                            Slash | 
                            1.2 | 
                            1 | 
                            2 | 
                            7 | 
                            8 | 
                                        | 
                    
                
             
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - AsyncWait(45.0)
 - ChangeHurtBoxStateAll { state: Normal }
 - AsyncWait(47.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 100, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 101, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 102, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 80, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
 - AsyncWait(52.0)
 - DeleteAllHitBoxes
 
            GFX
            - AsyncWait(45.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 105, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - AsyncWait(47.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 17, bone: 104, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.35, randomize: None, terminate_with_animation: true })
 - Subroutine(0x14b88)
 - AsyncWait(52.0)
 - DeleteSwordGlow { fade_time: 4 }
 - UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772625), Bool(true), Bool(true)] }
 
            SFX
            - SoundEffect1(19568)
 - AsyncWait(32.0)
 - Subroutine(0xd028)
 - AsyncWait(47.0)
 - SoundEffect1(19577)
 - SyncWait(4.0)
 - SoundEffect1(19575)
 - AsyncWait(70.0)
 - SoundEffectOther1(19570)
 
            Other
            - AsyncWait(47.0)
 - Rumble { unk1: 13, unk2: 0 }
 - AsyncWait(78.0)
 - SlopeContourStand { leg_bone_parent: 6 }