LXP2.1 - Ridley-Classic - Subaction - CatchTurn

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Stats

IASA: None
Hitboxes active: 12-13
Subaction Index: 0x6e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  2. AsyncWait(12.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 7.0, x_offset: 0.0, y_offset: 9.0, z_offset: -20.0, set_action: 61, target: AerialAndGrounded, unk: None })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 9.0, z_offset: -8.0, set_action: 61, target: AerialAndGrounded, unk: None })
  6. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  7. SyncWait(2.0)
  8. DeleteAllGrabBoxes
  9. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(19574)
  3. AsyncWait(13.0)
  4. SoundEffect1(19566)
  5. AsyncWait(16.0)
  6. SoundEffect1(19567)

Other

  1. AsyncWait(13.0)
  2. SlopeContourStand { leg_bone_parent: 2 }
  3. AsyncWait(16.0)
  4. SlopeContourStand { leg_bone_parent: 6 }