LXP2.1 - Ridley-Classic - Subaction - CatchTurn
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Stats
IASA: |
None |
Hitboxes active: |
12-13 |
Subaction Index: |
0x6e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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Scripts
Main
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- AsyncWait(12.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 7.0, x_offset: 0.0, y_offset: 9.0, z_offset: -20.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 9.0, z_offset: -8.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(12.0)
- SoundEffect1(19574)
- AsyncWait(13.0)
- SoundEffect1(19566)
- AsyncWait(16.0)
- SoundEffect1(19567)
Other
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(16.0)
- SlopeContourStand { leg_bone_parent: 6 }