LXP2.1 - Ridley-Classic - Subaction - CliffClimbQuick

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Stats

IASA: None
Fully Intangible: 1-30
Subaction Index: 0xd8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(30.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(31.0)
  2. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffect1(19568)
  2. AsyncWait(13.0)
  3. Subroutine(0xd028)
  4. AsyncWait(31.0)
  5. SoundEffectOther1(19570)

Other

  1. AsyncWait(31.0)
  2. ScreenShake { magnitude: 0 }
  3. SlopeContourStand { leg_bone_parent: 6 }