LXP2.1 - Ridley-Classic - Subaction - SwingDash_3

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Stats

IASA: None
Hitboxes active: 12-13
Hitbox set 0 hits: 12
Subaction Index: 0x139

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 13 50 90 361 Normal Punch 7 7
0 3 13 50 90 361 Normal Punch 7 7

Scripts

Main

  1. AsyncWait(11.0)
  2. Subroutine(External: gameAnimCmd_StarRodSwingDashCommon3)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 33, new_x_offset: -1.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 6, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(13.0)
  6. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
      2. AsyncWait(3.0)
      3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
      4. AsyncWait(5.0)
      5. Rumble { unk1: 13, unk2: 0 }
      6. AsyncWait(35.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 7 }