LXP2.1 - Ridley-Classic - Subaction - FuraFura

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |

Stats

IASA: None
Subaction Index: 0xc5

Scripts

Main

    GFX

    1. AsyncWait(5.0)
    2. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 45, bone: 25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
      2. SyncWait(30.0)

    SFX

    1. SoundEffectTransient(97)
    2. SoundEffect1(19531)
    3. AsyncWait(5.0)
    4. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(6)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) NotEqual scalar(12)))
      2. loop Infinite times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
        2. SyncWait(3.0)

    Other