LXP2.1 - Ridley-Classic - Subaction - SpecialNMax

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Stats

IASA: None
Subaction Index: 0x1d2

Scripts

Main

    GFX

    1. loop Infinite times:
      1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228232), Bool(true), Bool(true)] }
      2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228233), Bool(true), Bool(true)] }
      3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
      4. FlashEffectLight { red: 255, green: 45, blue: 0, alpha: 120, light_source_x: 135.0, light_source_y: 45.0 }
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 25, x_offset: 4.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
      6. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 8, bone: 25, x_offset: 2.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
      7. SyncWait(1.0)
      8. SetColorOfFlashEffectLight { transition_time: 8, red: 255, green: 45, blue: 0, alpha: 60 }
      9. SyncWait(8.0)
      10. RemoveFlashEffect
      11. SyncWait(1.0)

    SFX

    1. SoundEffectTransient(19584)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(20.0)
    3. RumbleLoop { unk1: 9, unk2: 55 }