LXP2.1 - Ridley-Classic - Subaction - Swing3

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Stats

IASA: None
Hitboxes active: 10-12
Hitbox set 0 hits: 10
Subaction Index: 0x122

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 8 30 80 361 Slash Slash 4 5 5

Scripts

Main

  1. ItemSetProperty { unk1: 2, unk2: 0.6 }
  2. AsyncWait(3.0)
  3. ItemSetProperty { unk1: 4, unk2: 2.4 }
  4. AsyncWait(9.0)
  5. Subroutine(External: gameAnimCmd_SwordSwing3Common)
  6. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 6, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. AsyncWait(12.0)
  8. DeleteAllHitBoxes
  9. ItemSetProperty { unk1: 20, unk2: 1.0 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(9.0)
      3. Rumble { unk1: 17, unk2: 0 }