LXP2.1 - Ridley-Classic - Subaction - EscapeF

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Stats

IASA: 38
Fully Intangible: 4-19
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(19.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. ReverseDirection
  6. AsyncWait(37.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(24.0)
  4. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(19568)
  3. AsyncWait(6.0)
  4. Subroutine(0xd028)
  5. AsyncWait(24.0)
  6. SoundEffect2(19566)
  7. AsyncWait(31.0)
  8. SoundEffect2(19567)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(8.0)
  3. SlopeContourStand { leg_bone_parent: 2 }
  4. AsyncWait(11.0)
  5. SlopeContourStand { leg_bone_parent: 0 }
  6. AsyncWait(24.0)
  7. SlopeContourStand { leg_bone_parent: 2 }
  8. AsyncWait(32.0)
  9. SlopeContourStand { leg_bone_parent: 6 }