LXP2.1 - Ridley-Classic - Subaction - SlipAttack

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Stats

IASA: 50
Fully Intangible: 1-8
Hitboxes active: 17-21, 23-27
Hitbox set 0 hits: 17, 23
Subaction Index: 0xe7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-21

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 0 6 80 50 361 Normal MagicZap 1 0 1 4 4
0 1 6 80 50 361 Normal Kick 1 1 1 4 4
0 2 6 80 50 361 Normal Kick 1 1 1 4 4
0 3 6 80 50 361 Normal Kick 1 1 1 4 4
0 4 9 80 50 361 Slash Slash 1.2 1 2 6 7

Frames:23-27

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 10 80 50 361 Flame Burn false false 0.3 1 6 1
0 1 10 80 50 361 Flame Burn false false 0.3 1 6 1
0 2 10 80 50 361 Flame Burn false false 0.3 1 6 1
0 3 10 80 50 361 Flame Burn false false 0.3 1 6 1

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(8.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(16.0)
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 98, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  6. CreateHitBox(HitBoxArguments { bone_index: 100, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 101, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 102, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 80, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  10. SyncWait(5.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(22.0)
  13. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 })
  17. SyncWait(5.0)
  18. DeleteAllHitBoxes
  19. AsyncWait(49.0)
  20. AllowInterrupts

GFX

  1. AsyncWait(16.0)
  2. Subroutine(0x14b88)
  3. SyncWait(5.0)
  4. DeleteSwordGlow { fade_time: 4 }
  5. AsyncWait(22.0)
  6. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 8, bone: 25, x_offset: 2.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
    5. SyncWait(4.0)

SFX

  1. AsyncWait(16.0)
  2. SoundEffect1(19576)
  3. AsyncWait(22.0)
  4. SoundEffect2(19566)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(44.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }