LXP2.1 - Ridley-Classic - Subaction - AttackAirF

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Stats

IASA: 29
Auto Cancel Window: 1-9, 29-47
Auto Cancel Lag: 2
Landing Lag: 15
Landing Lag (L-Cancel): 7
Hitboxes active: 10-14
Hitbox set 0 hits: 10
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 35 95 50 Slash Slash 5 5
0 1 8 35 95 50 Slash Slash 5 5
0 2 13 35 105 60 Slash Slash 7 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.22, unk: 0 }
  2. AsyncWait(10.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 3, bone: 106, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
  6. CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 35, size: 6.0, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. AsyncWait(15.0)
  10. DeleteAllHitBoxes
  11. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  12. AsyncWait(27.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(7.0)
  2. SoundVoiceLow
  3. AsyncWait(9.0)
  4. Subroutine(0xd028)
  5. SoundEffect1(19575)

Other

  1. AsyncWait(11.0)
  2. Rumble { unk1: 17, unk2: 0 }