LXP2.1 - Pichu - Subaction - AttackAirF
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Stats
IASA: |
35 |
Auto Cancel Window: |
1-5, 30-35 |
Auto Cancel Lag: |
4 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Hitboxes active: |
6-19 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
30 |
90 |
50 |
Electric |
Shock |
6 |
6 |
|
0 |
1 |
11 |
30 |
90 |
50 |
Electric |
Shock |
6 |
6 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(9.0)
- AddDamage(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 6.4779, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 5.6472, x_offset: 0.0, y_offset: -1.4992167, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(14.0)
- DeleteAllHitBoxes
- SyncWait(10.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(39.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 3, bone: 33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 4, bone: 0, x_offset: 8.5, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 4, bone: 0, x_offset: 8.5, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(25.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24641539), Bool(false), Bool(false)] }
SFX
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- SoundEffect1(109)
- SoundEffect1(109)
- SyncWait(2.0)
- SoundEffect1(110)
- Goto(0x9019c168)
Other
- AsyncWait(9.0)
- RumbleLoop { unk1: 2, unk2: 18 }