LXP2.1 - Pichu - Subaction - SpecialN
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
Stats
IASA: |
None |
Subaction Index: |
0x1ce |
Scripts
Main
- AsyncWait(18.0)
- Subroutine(0x15450)
- FrameSpeedModifier { multiplier: 1.35, unk: 0 }
GFX
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop Infinite times:
- FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 50 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 90 }
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- AsyncWait(1.0)
- SoundEffect1(3380)
- SyncWait(13.0)
- SoundEffect1(3358)
Other
- RumbleLoop { unk1: 9, unk2: 17 }
- AsyncWait(15.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(17.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(43.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }