LXP2.1 - Pichu - Subaction - SpecialN

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |

Stats

IASA: None
Subaction Index: 0x1ce

Scripts

Main

  1. AsyncWait(18.0)
  2. Subroutine(0x15450)
  3. FrameSpeedModifier { multiplier: 1.35, unk: 0 }

GFX

  1. AsyncWait(16.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. loop Infinite times:
    1. FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 50 }
    2. SyncWait(1.0)
    3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 90 }
    4. SyncWait(1.0)
    5. RemoveFlashEffect
    6. SyncWait(1.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(3380)
  3. SyncWait(13.0)
  4. SoundEffect1(3358)

Other

  1. RumbleLoop { unk1: 9, unk2: 17 }
  2. AsyncWait(15.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  4. AsyncWait(17.0)
  5. Rumble { unk1: 13, unk2: 0 }
  6. AsyncWait(43.0)
  7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }