LXP2.1 - Pichu - Subaction - AttackLw4

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Stats

IASA: 36
Fully Intangible: 2-5
Hitboxes active: 2-8
Hitbox set 0 hits: 2
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-8

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 15 50 90 150 Normal Kick false 8 7
0 1 15 50 90 150 Normal Kick false 8 7
0 2 15 50 90 150 Normal Kick false 8 7

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 150, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 3.5099833, x_offset: 0.0, y_offset: 2.63, z_offset: -6.53, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 150, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 3.5099666, x_offset: 0.0, y_offset: 2.63, z_offset: 6.53, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 150, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 3.5099666, x_offset: 0.0, y_offset: 2.63, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
  6. SyncWait(4.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. SyncWait(3.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(35.0)
  11. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  2. AsyncWait(4.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: 4.0, y_offset: 5.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(8.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: -4.0, y_offset: 6.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  6. AsyncWait(12.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: 8.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  8. AsyncWait(16.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: -4.0, y_offset: 5.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  10. AsyncWait(20.0)
  11. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: 10.0, y_offset: 6.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  13. AsyncWait(24.0)
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: -4.0, y_offset: 4.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  15. AsyncWait(28.0)
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: 4.0, y_offset: 5.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  17. AsyncWait(32.0)
  18. ExternalGraphicEffect(ExternalGraphicEffect { file: 376, graphic: 14, bone: 0, x_offset: -4.0, y_offset: 6.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectStop(191)
  3. SoundEffect1(3337)
  4. SoundEffect1(107)
  5. SyncWait(6.0)
  6. SoundEffect1(107)
  7. SyncWait(6.0)
  8. SoundEffect1(107)
  9. SyncWait(6.0)
  10. SoundEffect1(107)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. RumbleLoop { unk1: 2, unk2: 32 }
  3. AsyncWait(28.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 20 }