LXP2.1 - Ganon-Mage - Subaction - AttackLw4

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Stats

IASA: 44
Hitboxes active: 12-38
Hitbox set 0 hits: 12, 17, 29
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-16

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 4 60 0 270 Electric Shock 1.1 0.5 3 4

Frames:17-20

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 14 34 102 44 Electric Punch true 1.5 0.8 8 11
0 1 14 45 70 89 Normal Kick false 1 1 8 7
0 2 14 45 70 89 Normal Kick false 1 1 8 7
0 3 14 42 70 79 Normal Kick false 1 1 8 7
0 4 14 42 70 79 Normal Kick false 1 1 8 7

Frames:21-28

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 4 25 53 9 80 Electric Shock false 1.5 3 6
0 1 4 25 53 9 80 Electric Shock false 1.5 3 6

Frames:29-38

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 4 25 53 9 -360 Electric Shock false 1.5 3 6
0 1 4 25 53 9 -360 Electric Shock false 1.5 3 6

Scripts

Main

  1. AsyncWait(11.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.5, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. loop 2 times:
    1. SyncWait(2.0)
  4. SyncWait(1.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(17.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 44, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 34, size: 7.2, x_offset: 0.0, y_offset: 5.0, z_offset: 5.5, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.8, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 89, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 45, size: 7.0, x_offset: 0.0, y_offset: 4.1, z_offset: 15.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 89, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 45, size: 7.0, x_offset: 0.0, y_offset: 4.1, z_offset: -4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 79, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 42, size: 5.5, x_offset: 0.0, y_offset: 4.1, z_offset: 23.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(14.0), trajectory: 79, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 42, size: 5.5, x_offset: 0.0, y_offset: 4.0, z_offset: -12.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(3.5)
  13. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  15. DeleteHitBox(2)
  16. DeleteHitBox(3)
  17. DeleteHitBox(4)
  18. AsyncWait(29.0)
  19. DeleteAllHitBoxes
  20. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: -360, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: -360, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  22. SyncWait(10.0)
  23. DeleteAllHitBoxes
  24. FrameSpeedModifier { multiplier: 1.35, unk: 0 }
  25. AsyncWait(35.0)
  26. FrameSpeedModifier { multiplier: 0.85, unk: 0 }
  27. AsyncWait(43.0)
  28. AllowInterrupts
  29. FrameSpeedModifier { multiplier: 0.6, unk: 0 }

GFX

  1. AsyncWait(9.0)
  2. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 2.0, y_rotation: 2.0, z_rotation: 2.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. SyncWait(3.0)
  3. AsyncWait(19.0)
  4. loop 13 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 1, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.57, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 2, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.57, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. SyncWait(0.76)

SFX

  1. SoundEffect1(168)
  2. SoundEffect1(28058)
  3. AsyncWait(5.0)
  4. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  5. AsyncWait(11.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(18.0)
  8. ScreenShake { magnitude: 2 }
  9. SoundEffect1(81)
  10. SoundEffect1(117)
  11. AsyncWait(19.0)
  12. SoundEffectStop(28058)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 3.5, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.83, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  14. AsyncWait(20.0)

Other

  1. AsyncWait(2.0)
  2. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 128, light_source_x: 90.0, light_source_y: 70.0 }
  3. AsyncWait(19.0)
  4. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 138, light_source_x: 90.0, light_source_y: 70.0 }
  5. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
  6. Rumble { unk1: 17, unk2: 0 }
  7. AsyncWait(28.0)
  8. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 138, light_source_x: 90.0, light_source_y: 70.0 }
  9. SetColorOfFlashEffectLight { transition_time: 18, red: 100, green: 100, blue: 255, alpha: 0 }
  10. AsyncWait(41.0)
  11. RemoveFlashEffect
  12. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
  13. AsyncWait(250.0)
  14. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 200, light_source_x: -40.0, light_source_y: 50.0 }