LXP2.1 - Ganon-Mage - Subaction - AttackLw4
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1 |
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8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
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37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
Stats
IASA: |
44 |
Hitboxes active: |
12-38 |
Hitbox set 0 hits: |
12, 17, 29 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
60 |
0 |
270 |
Electric |
Shock |
1.1 |
0.5 |
3 |
4 |
|
Frames:17-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
34 |
102 |
44 |
Electric |
Punch |
true |
1.5 |
0.8 |
8 |
11 |
|
0 |
1 |
14 |
45 |
70 |
89 |
Normal |
Kick |
false |
1 |
1 |
8 |
7 |
|
0 |
2 |
14 |
45 |
70 |
89 |
Normal |
Kick |
false |
1 |
1 |
8 |
7 |
|
0 |
3 |
14 |
42 |
70 |
79 |
Normal |
Kick |
false |
1 |
1 |
8 |
7 |
|
0 |
4 |
14 |
42 |
70 |
79 |
Normal |
Kick |
false |
1 |
1 |
8 |
7 |
|
Frames:21-28
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
25 |
53 |
9 |
80 |
Electric |
Shock |
false |
1.5 |
3 |
6 |
|
0 |
1 |
4 |
25 |
53 |
9 |
80 |
Electric |
Shock |
false |
1.5 |
3 |
6 |
|
Frames:29-38
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
25 |
53 |
9 |
-360 |
Electric |
Shock |
false |
1.5 |
3 |
6 |
|
0 |
1 |
4 |
25 |
53 |
9 |
-360 |
Electric |
Shock |
false |
1.5 |
3 |
6 |
|
Scripts
Main
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.5, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- loop 2 times:
- SyncWait(2.0)
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(17.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 44, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 34, size: 7.2, x_offset: 0.0, y_offset: 5.0, z_offset: 5.5, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.8, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 89, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 45, size: 7.0, x_offset: 0.0, y_offset: 4.1, z_offset: 15.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 89, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 45, size: 7.0, x_offset: 0.0, y_offset: 4.1, z_offset: -4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 79, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 42, size: 5.5, x_offset: 0.0, y_offset: 4.1, z_offset: 23.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(14.0), trajectory: 79, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 42, size: 5.5, x_offset: 0.0, y_offset: 4.0, z_offset: -12.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.5)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- DeleteHitBox(2)
- DeleteHitBox(3)
- DeleteHitBox(4)
- AsyncWait(29.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: -360, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: -360, wdsk: 25, kbg: 9, shield_damage: 0, bkb: 53, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(10.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.35, unk: 0 }
- AsyncWait(35.0)
- FrameSpeedModifier { multiplier: 0.85, unk: 0 }
- AsyncWait(43.0)
- AllowInterrupts
- FrameSpeedModifier { multiplier: 0.6, unk: 0 }
GFX
- AsyncWait(9.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 2.0, y_rotation: 2.0, z_rotation: 2.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(3.0)
- AsyncWait(19.0)
- loop 13 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 1, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.57, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 2, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.57, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(0.76)
SFX
- SoundEffect1(168)
- SoundEffect1(28058)
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- AsyncWait(11.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(18.0)
- ScreenShake { magnitude: 2 }
- SoundEffect1(81)
- SoundEffect1(117)
- AsyncWait(19.0)
- SoundEffectStop(28058)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 3.5, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.83, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(20.0)
Other
- AsyncWait(2.0)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 128, light_source_x: 90.0, light_source_y: 70.0 }
- AsyncWait(19.0)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 138, light_source_x: 90.0, light_source_y: 70.0 }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(28.0)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 138, light_source_x: 90.0, light_source_y: 70.0 }
- SetColorOfFlashEffectLight { transition_time: 18, red: 100, green: 100, blue: 255, alpha: 0 }
- AsyncWait(41.0)
- RemoveFlashEffect
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
- AsyncWait(250.0)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 200, light_source_x: -40.0, light_source_y: 50.0 }