LXP2.1 - Ganon-Mage - Subaction - AttackAirHi_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
Stats
IASA: |
43 |
Auto Cancel Window: |
1-8, 40-50 |
Auto Cancel Lag: |
5 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
9-42 |
Hitbox set 0 hits: |
9, 14, 40 |
Hitbox set 1 hits: |
14 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
83 |
166 |
100 |
Darkness |
Burn |
9 |
3 |
3 |
|
0 |
1 |
3 |
67 |
166 |
90 |
Darkness |
Burn |
9 |
3 |
3 |
|
0 |
2 |
3 |
83 |
166 |
100 |
Darkness |
Burn |
9 |
3 |
3 |
|
Frames:14-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
100 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
1 |
1 |
0 |
4 |
32 |
5 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
0 |
true |
false |
false |
1 |
2 |
|
0 |
2 |
0 |
70 |
80 |
15 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:23
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:27
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frames:28-29
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:30
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
1 |
1 |
0 |
4 |
32 |
5 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
0 |
true |
false |
false |
1 |
2 |
|
0 |
2 |
0 |
70 |
80 |
15 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:31
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:32
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:33
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:34
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frame:35
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
29 |
21 |
7 |
180 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frames:36-39
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
1 |
0 |
60 |
0 |
365 |
Darkness |
Unknown(64) |
false |
0.8 |
1.2 |
4 |
true |
false |
false |
2 |
2 |
|
0 |
1 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
2 |
0 |
64 |
80 |
5 |
100 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
3 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
12 |
19 |
5 |
260 |
None |
Unique |
false |
0 |
0 |
1 |
false |
true |
true |
1 |
0 |
|
Frames:40-42
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
5 |
59 |
38 |
270 |
Darkness |
Burn |
false |
1.8 |
8 |
4 |
8 |
|
Scripts
Main
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
- RemoveFlashEffect
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 0, kbg: 166, shield_damage: 9, bkb: 83, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 166, shield_damage: 9, bkb: 67, size: 6.0, x_offset: 0.0, y_offset: 17.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 0, kbg: 166, shield_damage: 9, bkb: 83, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 1, damage: Constant(1.0), trajectory: 100, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 9.0, x_offset: 0.0, y_offset: 13.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.2, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 8.0, x_offset: 0.0, y_offset: 29.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 8.0, x_offset: 0.0, y_offset: 29.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- SyncWait(7.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 1, damage: Constant(1.0), trajectory: 365, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 9.0, x_offset: 0.0, y_offset: 13.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.2, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 8.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 8.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- loop 2 times:
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 1, damage: Constant(0.0), trajectory: 365, wdsk: 4, kbg: 5, shield_damage: 0, bkb: 32, size: 8.0, x_offset: 0.0, y_offset: 11.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.2, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 70, kbg: 15, shield_damage: 0, bkb: 80, size: 11.0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- SyncWait(1.0)
- loop 3 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 8.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 21.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 8.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 21.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 80, size: 0.0, x_offset: 0.0, y_offset: -1.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 80, size: 0.0, x_offset: 0.0, y_offset: -1.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- SyncWait(1.0)
- AsyncWait(39.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 38, shield_damage: 8, bkb: 59, size: 12.0, x_offset: 0.0, y_offset: 46.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.8, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- SoundEffect1(112)
- SoundEffect1(76)
- SoundEffect1(76)
- AsyncWait(42.0)
- DeleteAllHitBoxes
- RemoveFlashEffect
- AllowInterrupts
- Subroutine(0x15508)
- SyncWait(8.0)
- if (not(BoolIsTrue LongtermAccessInt (0x61)))
- ChangeSubactionRestartFrame(Fall_1)
- AsyncWait(9998.999)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 5, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 55, shield_damage: 9, bkb: 37, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 6, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 55, shield_damage: 9, bkb: 37, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: -7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 7, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 64, shield_damage: 9, bkb: 37, size: 7.5, x_offset: 0.0, y_offset: 4.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- loop 7 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
GFX
SFX
- DisableInterruptGroup(AirDodge)
- AsyncWait(2.0)
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 82, light_source_x: -70.0, light_source_y: -30.0 }
- AsyncWait(13.0)
- SoundEffect1(28063)
- AsyncWait(30.0)
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 82, light_source_x: -70.0, light_source_y: 70.0 }
- SetColorOfFlashEffectLight { transition_time: 17, red: 100, green: 100, blue: 255, alpha: 0 }
- AsyncWait(42.0)
- SoundEffect1(27989)
- SoundEffect1(27989)
- SoundEffect1(27989)
- AsyncWait(47.0)
- SoundEffect1(27989)
- SoundEffect1(27989)
- SoundEffect1(27989)
- AsyncWait(51.0)
- SoundEffect1(27989)
- SoundEffect1(27989)
- SoundEffect1(27989)
Other
- Goto(0x9019c168)