LXP2.1 - Ganon-Mage - Subaction - AttackAirHi_1

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Stats

IASA: 43
Auto Cancel Window: 1-8, 40-50
Auto Cancel Lag: 5
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 9-42
Hitbox set 0 hits: 9, 14, 40
Hitbox set 1 hits: 14
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-13

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 3 83 166 100 Darkness Burn 9 3 3
0 1 3 67 166 90 Darkness Burn 9 3 3
0 2 3 83 166 100 Darkness Burn 9 3 3

Frames:14-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 100 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:21

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 4 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0

Frame:22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
1 1 0 4 32 5 365 Darkness Unknown(64) false 0.8 1.2 0 true false false 1 2
0 2 0 70 80 15 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:23

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 4 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0

Frame:24

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 2 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:25

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 4 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0

Frame:26

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 2 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:27

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 4 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0

Frames:28-29

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 2 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:30

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
1 1 0 4 32 5 365 Darkness Unknown(64) false 0.8 1.2 0 true false false 1 2
0 2 0 70 80 15 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:31

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 4 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0

Frame:32

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 2 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:33

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 4 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0

Frame:34

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 2 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frame:35

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 2 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 3 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0
0 4 0 29 21 7 180 None Unique false 0 0 1 false true true 1 0

Frames:36-39

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
1 0 1 0 60 0 365 Darkness Unknown(64) false 0.8 1.2 4 true false false 2 2
0 1 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 2 0 64 80 5 100 None Unique false 0 0 1 false true true 1 0
0 3 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0
0 4 0 12 19 5 260 None Unique false 0 0 1 false true true 1 0

Frames:40-42

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 2 5 59 38 270 Darkness Burn false 1.8 8 4 8

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  2. RemoveFlashEffect
  3. AsyncWait(8.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  5. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 0, kbg: 166, shield_damage: 9, bkb: 83, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 166, shield_damage: 9, bkb: 67, size: 6.0, x_offset: 0.0, y_offset: 17.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 0, kbg: 166, shield_damage: 9, bkb: 83, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(13.0)
  9. DeleteAllHitBoxes
  10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 1, damage: Constant(1.0), trajectory: 100, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 9.0, x_offset: 0.0, y_offset: 13.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.2, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  13. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 8.0, x_offset: 0.0, y_offset: 29.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  14. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 8.0, x_offset: 0.0, y_offset: 29.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  15. SyncWait(7.0)
  16. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 1, damage: Constant(1.0), trajectory: 365, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 9.0, x_offset: 0.0, y_offset: 13.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.2, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 4, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  17. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 8.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  18. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  19. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 8.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  20. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 8.0, x_offset: 0.0, y_offset: 21.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  21. loop 2 times:
    1. SyncWait(1.0)
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 1, damage: Constant(0.0), trajectory: 365, wdsk: 4, kbg: 5, shield_damage: 0, bkb: 32, size: 8.0, x_offset: 0.0, y_offset: 11.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.2, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 70, kbg: 15, shield_damage: 0, bkb: 80, size: 11.0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    6. SyncWait(1.0)
    7. loop 3 times:
      1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 8.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 21.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 8.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 0.0, x_offset: 0.0, y_offset: 21.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      5. SyncWait(1.0)
      6. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 80, size: 0.0, x_offset: 0.0, y_offset: -1.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      7. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 80, size: 0.0, x_offset: 0.0, y_offset: -1.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 0.0, x_offset: 0.0, y_offset: 29.0, z_offset: 6.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      10. SyncWait(1.0)
  22. AsyncWait(39.0)
  23. DeleteAllHitBoxes
  24. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 38, shield_damage: 8, bkb: 59, size: 12.0, x_offset: 0.0, y_offset: 46.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.8, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  25. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  26. SoundEffect1(112)
  27. SoundEffect1(76)
  28. SoundEffect1(76)
  29. AsyncWait(42.0)
  30. DeleteAllHitBoxes
  31. RemoveFlashEffect
  32. AllowInterrupts
  33. Subroutine(0x15508)
  34. SyncWait(8.0)
  35. if (not(BoolIsTrue LongtermAccessInt (0x61)))
    1. ChangeSubactionRestartFrame(Fall_1)
  36. AsyncWait(9998.999)
  37. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 5, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 55, shield_damage: 9, bkb: 37, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  38. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 6, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 55, shield_damage: 9, bkb: 37, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: -7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  39. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 7, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 64, shield_damage: 9, bkb: 37, size: 7.5, x_offset: 0.0, y_offset: 4.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  40. loop 7 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })

GFX

    SFX

    1. DisableInterruptGroup(AirDodge)
    2. AsyncWait(2.0)
    3. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 82, light_source_x: -70.0, light_source_y: -30.0 }
    4. AsyncWait(13.0)
    5. SoundEffect1(28063)
    6. AsyncWait(30.0)
    7. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 82, light_source_x: -70.0, light_source_y: 70.0 }
    8. SetColorOfFlashEffectLight { transition_time: 17, red: 100, green: 100, blue: 255, alpha: 0 }
    9. AsyncWait(42.0)
    10. SoundEffect1(27989)
    11. SoundEffect1(27989)
    12. SoundEffect1(27989)
    13. AsyncWait(47.0)
    14. SoundEffect1(27989)
    15. SoundEffect1(27989)
    16. SoundEffect1(27989)
    17. AsyncWait(51.0)
    18. SoundEffect1(27989)
    19. SoundEffect1(27989)
    20. SoundEffect1(27989)

    Other

    1. Goto(0x9019c168)