LXP2.1 - Ganon-Mage - Subaction - ThrowB

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Stats

IASA: 90
Direction Reverse Frames: 59, 71
Hitboxes active: 26-93
Hitbox set 0 hits: 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93
Subaction Index: 0x72

Throw

Frame: 67

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
5 70 133 40 Darkness Burn AerialAndGrounded 8 false

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:26

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:27

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:28

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:29

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:30

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:31

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:32

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:33

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:34

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:35

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:36

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:37

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:38

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:39

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:40

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:41

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:42

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:43

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:44

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:45

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:46

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:47

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:48

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:49

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:50

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:51

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:52

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:53

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:54

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:55

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:56

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:57

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:58

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:59

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:60

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:61

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:62

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:63

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:64

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:65

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:66

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:67

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:68

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:69

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:70

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:71

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:72

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:73

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:74

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:75

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:76

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:77

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:78

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:79

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:80

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:81

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:82

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:83

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:84

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:85

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:86

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:87

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:88

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Frame:89

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 64 35 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:90

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 4 32 5 90 Darkness Burn false 0 0 9 false false 2 0
0 1 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0
0 4 0 29 21 7 180 Normal Unique false 0 0 0 true true 1 0

Frame:91

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 1 0 70 32 5 100 Normal Unique false 0 0 true true 1 0
0 2 0 12 19 5 260 Normal Unique false 0 0 true true 1 0
0 3 0 12 19 5 260 Normal Unique false 0 0 true true 1 0

Frame:92

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 1 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 2 0 29 21 7 180 Normal Unique false 0 0 true true 1 0
0 3 0 29 21 7 180 Normal Unique false 0 0 true true 1 0

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 40, kbg: 133, wdsk: 0, bkb: 70, effect: Darkness, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Burn, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 180, kbg: 144, wdsk: 0, bkb: 36, effect: Darkness, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Burn, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. FrameSpeedModifier { multiplier: 0.7, unk: 0 }
  4. AsyncWait(1.0)
  5. SoundEffect1(112)
  6. SoundEffect1(114)
  7. AsyncWait(5.0)
  8. FrameSpeedModifier { multiplier: 1.8, unk: 0 }
  9. AsyncWait(14.0)
  10. FrameSpeedModifier { multiplier: 5.0, unk: 0 }
  11. AsyncWait(68.0)
  12. SoundEffect1(28063)
  13. AsyncWait(88.0)
  14. FrameSpeedModifier { multiplier: 3.75, unk: 0 }
  15. GraphicEffect(GraphicEffect { graphic: 24969219, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  16. GraphicEffect(GraphicEffect { graphic: 24969222, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  17. AsyncWait(99.0)
  18. FrameSpeedModifier { multiplier: 3.45, unk: 0 }
  19. AsyncWait(127.0)
  20. FrameSpeedModifier { multiplier: 3.15, unk: 0 }
  21. AsyncWait(165.0)
  22. FrameSpeedModifier { multiplier: 4.2, unk: 0 }
  23. AsyncWait(166.0)
  24. if (FacingLeft)
    1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 66, x_offset: 0.0, y_offset: 3.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  25. else
    1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 66, x_offset: 0.0, y_offset: 3.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  26. AsyncWait(168.0)
  27. SoundEffect1(28063)
  28. AsyncWait(170.0)
  29. AsyncWait(195.0)
  30. ReverseDirection
  31. FrameSpeedModifier { multiplier: 1.1, unk: 0 }
  32. AsyncWait(202.0)
  33. SoundEffect1(27934)
  34. GraphicEffect(GraphicEffect { graphic: 24969219, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  35. GraphicEffect(GraphicEffect { graphic: 24969222, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  36. AsyncWait(205.0)
  37. ApplyThrow { unk0: 0, bone: 55, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  38. SyncWait(1.0)
  39. AsyncWait(207.0)
  40. FrameSpeedModifier { multiplier: 2.4, unk: 0 }
  41. AsyncWait(210.0)
  42. ReverseDirection
  43. SoundEffect1(27989)
  44. SoundEffect1(27989)
  45. SoundEffect1(27989)
  46. AsyncWait(230.0)
  47. SoundEffect1(27989)
  48. SoundEffect1(27989)
  49. SoundEffect1(27989)
  50. AsyncWait(255.0)
  51. AllowInterrupts

GFX

  1. AsyncWait(17.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(30.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. AsyncWait(64.0)
  7. if (FacingLeft)
    1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 66, x_offset: 3.0, y_offset: 3.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  8. else
    1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 66, x_offset: 0.0, y_offset: 3.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  9. AsyncWait(72.0)
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  11. if (FacingLeft)
    1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 66, x_offset: -1.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  12. else
    1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 66, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  13. loop 12 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 4, kbg: 5, shield_damage: 9, bkb: 32, size: 5.0, x_offset: 0.0, y_offset: 13.86, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 10.86, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 16.86, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 10.86, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 16.86, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    6. SyncWait(1.0)
    7. DeleteAllHitBoxes
    8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 70, kbg: 5, shield_damage: 0, bkb: 32, size: 4.0, x_offset: 0.0, y_offset: 7.86, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 70, kbg: 5, shield_damage: 0, bkb: 32, size: 4.0, x_offset: 0.0, y_offset: 7.86, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 19.86, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 19.86, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    12. SyncWait(1.0)
    13. DeleteAllHitBoxes
    14. loop 3 times:
      1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 10.86, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 16.83, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 10.86, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 16.86, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      5. SyncWait(1.0)
      6. DeleteAllHitBoxes
      7. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 7.86, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 7.86, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 19.86, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 19.86, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      11. SyncWait(1.0)
      12. DeleteAllHitBoxes
  14. AsyncWait(170.0)
  15. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  17. if (FacingLeft)
    1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 66, x_offset: -1.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  18. else
    1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 66, x_offset: 1.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  19. loop 4 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 4, kbg: 5, shield_damage: 9, bkb: 32, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: -3.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: -3.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    6. SyncWait(1.0)
    7. DeleteAllHitBoxes
    8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 70, kbg: 5, shield_damage: 0, bkb: 32, size: 4.0, x_offset: 0.0, y_offset: -6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 70, kbg: 5, shield_damage: 0, bkb: 32, size: 4.0, x_offset: 0.0, y_offset: -6.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
    12. SyncWait(1.0)
    13. DeleteAllHitBoxes
    14. loop 3 times:
      1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: -3.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: -3.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 29, kbg: 7, shield_damage: 0, bkb: 21, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      5. SyncWait(1.0)
      6. DeleteAllHitBoxes
      7. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: -6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 64, kbg: 5, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: -6.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 12, kbg: 5, shield_damage: 0, bkb: 19, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
      11. SyncWait(1.0)
      12. DeleteAllHitBoxes

SFX

  1. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  2. BoolVariableSetFalse { variable: LongtermAccessFloat (0x58) }
  3. AsyncWait(89.0)
  4. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
  5. loop 8 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 2, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    3. SyncWait(13.0)
  6. AsyncWait(203.0)
  7. RemoveFlashEffect
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }

Other

  1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(80.0)
  4. FloatVariableSet { variable: LongtermAccessFloat (0x36), value: InternalConstantInt(Damage) }
  5. FloatVariableAdd { variable: LongtermAccessFloat (0x36), value: 1 }
  6. AsyncWait(89.0)
  7. Armor { armor_type: SuperArmor, tolerance: 0.0 }
  8. loop 37 times:
    1. if ((InternalConstantInt(Damage) GreaterThanOrEqual LongtermAccessFloat (0x36)))
      1. AddDamage(20.0)
      2. SyncWait(3.0)
      3. FloatVariableSet { variable: LongtermAccessFloat (0x36), value: InternalConstantInt(Damage) }
      4. FloatVariableAdd { variable: LongtermAccessFloat (0x36), value: 1 }
    2. else
      1. SyncWait(3.0)
  9. Armor { armor_type: None, tolerance: 0.0 }
  10. AsyncWait(204.0)
  11. SoundEffect1(94)
  12. SoundEffect1(63)
  13. AsyncWait(205.0)
  14. Rumble { unk1: 13, unk2: 0 }
  15. ScreenShake { magnitude: 1 }
  16. AsyncWait(9998.999)
  17. NormalizePhysics
  18. UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(0), Value(0), Value(0), Value(0), Value(0), Value(0), Value(0), Value(0), Value(0)] }
  19. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Value(0)] }