LXP2.1 - Ganon-Mage - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 4-25
Hitbox set 0 hits: 4
Hitbox set 1 hits: 4
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-24

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 0 15 120 87 Darkness Unknown(64) AP false 1 1.5 10 true false false 2 3
0 1 1 0 15 120 122 Darkness Unknown(64) AP false 1 1.5 11 true false false 2 3
1 2 0 6 11 14 180 None Unique AD false 0 0 1 false true true 1 0
0 3 1 0 0 0 361 Darkness Unknown(64) AP false 0 0 12 true false false 2 0

Scripts

Main

  1. AsyncWait(3.0)
  2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 87, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 15, size: 4.6, x_offset: 0.0, y_offset: 10.0, z_offset: 12.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 10, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 122, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 15, size: 4.9, x_offset: 0.0, y_offset: 10.0, z_offset: 22.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 11, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.75, x_offset: 0.0, y_offset: 10.0, z_offset: 35.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 12, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 1, damage: Constant(0.0), trajectory: 180, wdsk: 6, kbg: 14, shield_damage: 0, bkb: 11, size: 6.75, x_offset: 0.0, y_offset: 10.0, z_offset: 35.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  6. if (ButtonNotPressed value(0))
    1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
  7. FrameSpeedModifier { multiplier: 4.0, unk: 0 }
  8. loop Infinite times:
    1. SyncWait(1.0)
    2. AsyncWait(90.0)
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }

GFX

  1. AsyncWait(3.0)
  2. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  4. SyncWait(4.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  7. SyncWait(4.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: 0.0, z_offset: 6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  11. SyncWait(4.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: -6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: -6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  15. SyncWait(4.0)
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 0.0, z_offset: 6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  17. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  18. SyncWait(4.0)
  19. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  20. SyncWait(4.0)
  21. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 2, x_offset: 7.5, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
  22. SyncWait(4.0)
  23. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 5.5, y_offset: 5.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
  24. SyncWait(4.0)
  25. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  26. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 2, x_offset: 7.5, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
  27. SyncWait(4.0)
  28. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 5.5, y_offset: -5.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
  29. SyncWait(4.0)
  30. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  31. SyncWait(4.0)
  32. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 24.5, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  33. loop 3 times:
    1. SyncWait(150.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: 0.0, z_offset: 6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 2, x_offset: 11.0, y_offset: -6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 0.0, z_offset: 6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    13. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: -6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    14. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    15. SyncWait(1.0)
    16. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 2, x_offset: 7.5, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    17. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 2, x_offset: 7.5, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    18. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 5.5, y_offset: 5.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    19. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 5.5, y_offset: -5.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    20. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
    21. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
    22. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 24.5, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  34. loop 2 times:
    1. SyncWait(150.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 7.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: -4.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 4.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: -4.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 4.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    11. SyncWait(1.0)
    12. DeleteAllHitBoxes
    13. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 92, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 15, size: 5.7, x_offset: 0.0, y_offset: 10.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 10, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    14. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.7, x_offset: 0.0, y_offset: 10.0, z_offset: 27.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 11, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    15. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 1, damage: Constant(0.0), trajectory: 180, wdsk: 3, kbg: 7, shield_damage: 0, bkb: 6, size: 4.7, x_offset: 0.0, y_offset: 10.0, z_offset: 27.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 1, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    16. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 5.5, y_offset: 3.5, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    17. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 5.5, y_offset: -3.5, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    18. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
    19. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
    20. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 16.5, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.17, randomize: None, terminate_with_animation: false })
  35. loop Infinite times:
    1. SyncWait(150.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.15, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.15, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.15, randomize: None, terminate_with_animation: false })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 66, x_offset: 3.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.15, randomize: None, terminate_with_animation: false })
    7. SyncWait(1.0)
    8. DeleteAllHitBoxes
    9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 89, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 15, size: 7.0, x_offset: 0.0, y_offset: 10.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 11, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.18, randomize: None, terminate_with_animation: false })
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 3.0, y_offset: 0.0, z_offset: 4.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.18, randomize: None, terminate_with_animation: false })
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 6.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })

SFX

  1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  2. SyncWait(3.0)
  3. SoundEffect1(76)
  4. SyncWait(14.0)
  5. SoundEffect1(27989)
  6. SyncWait(14.0)
  7. SoundEffect1(27989)
  8. SyncWait(30.5)
  9. loop Infinite times:
    1. SyncWait(26.5)
    2. SoundEffect1(27981)
    3. SyncWait(26.5)
    4. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
    5. SyncWait(26.5)
    6. SoundEffect1(27981)
    7. SyncWait(26.5)
    8. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
    9. SyncWait(26.5)
    10. SoundEffect1(27981)
    11. SyncWait(26.5)
    12. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
    13. SyncWait(26.5)
    14. SoundEffect1(27981)
    15. SyncWait(26.5)
    16. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 16, bone: 62, x_offset: 0.0, y_offset: -0.2, z_offset: -0.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.33, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 20, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.08, randomize: None, terminate_with_animation: true })