LXP2.1 - Ganon-Mage - Subaction - JumpSquat

| 1 | 2 | 3 | 4 | 5 |

Stats

IASA: None
Subaction Index: 0x14

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
  2. BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
  3. BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
  4. BoolVariableSetFalse { variable: LongtermAccessInt (0x59) }
  5. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  6. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  7. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
  8. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
  9. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  10. SoundEffectStop(8013)
  11. Subroutine(0x1a8b0)
  12. if ((InternalConstantInt(PreviousAction) Equal scalar(4)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(3)))
    2. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(5)))
    3. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(8)))
    4. if (not(ButtonHeld value(12)))
      1. loop Infinite times:
        1. if (ButtonPress value(0))
          1. IfStatementOr (ButtonHeld value(0))
          2. BoolVariableSetTrue { variable: LongtermAccessBool (0x3e4) }
        2. SyncWait(1.0)
    5. else
      1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }
  13. else
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 4 }
      2. AsyncWait(4.0)
      3. SlopeContourStand { leg_bone_parent: 6 }