LXP2.1 - Ganon-Mage - Subaction - AttackHi4Start
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Stats
IASA: |
None |
Subaction Index: |
0x5c |
Scripts
Main
- IntVariableSet { variable: LongtermAccessInt (0x96), value: 11 }
- IntVariableSet { variable: LongtermAccessInt (0x97), value: 7 }
- FrameSpeedModifier { multiplier: 0.9, unk: 0 }
- if ((InternalConstantInt(PreviousAction) Equal scalar(38)))
- IfStatementAnd (BoolIsTrue LongtermAccessBool (0x3e4))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 2.8, y_vel: 0.0, x_set: true, y_set: true })
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }