LXP2.1 - Ganon-Mage - Subaction - AttackHi4Start

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |

Stats

IASA: None
Subaction Index: 0x5c

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x96), value: 11 }
  2. IntVariableSet { variable: LongtermAccessInt (0x97), value: 7 }
  3. FrameSpeedModifier { multiplier: 0.9, unk: 0 }
  4. if ((InternalConstantInt(PreviousAction) Equal scalar(38)))
    1. IfStatementAnd (BoolIsTrue LongtermAccessBool (0x3e4))
    2. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }
    3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 2.8, y_vel: 0.0, x_set: true, y_set: true })

GFX

  1. AsyncWait(3.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }