LXP2.1 - Ganon-Mage - Subaction - AttackS4SLw
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Stats
IASA: |
64 |
Hitboxes active: |
13-18 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x5a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
53 |
105 |
32 |
Electric |
Coin |
true |
1.8 |
9 |
15 |
|
0 |
1 |
14 |
48 |
98 |
361 |
Electric |
MagicZap |
false |
1 |
8 |
7 |
|
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
53 |
105 |
32 |
Electric |
Coin |
true |
1.8 |
9 |
15 |
|
0 |
1 |
14 |
48 |
98 |
361 |
Electric |
MagicZap |
false |
1 |
8 |
7 |
|
0 |
2 |
14 |
48 |
98 |
361 |
Electric |
MagicZap |
false |
1 |
8 |
7 |
|
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
53 |
105 |
32 |
Electric |
Coin |
true |
1.8 |
9 |
15 |
|
0 |
1 |
14 |
48 |
98 |
361 |
Electric |
MagicZap |
false |
1 |
8 |
7 |
|
0 |
2 |
14 |
48 |
98 |
361 |
Electric |
MagicZap |
false |
1 |
8 |
7 |
|
0 |
3 |
14 |
48 |
98 |
361 |
Electric |
MagicZap |
false |
1 |
8 |
7 |
|
Scripts
Main
- Subroutine(0x4b500)
- FrameSpeedModifier { multiplier: 1.35, unk: 0 }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
- AsyncWait(15.0)
- UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 32, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 53, size: 3.5, x_offset: 0.0, y_offset: 6.5, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.8, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 48, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(16.0)
- FrameSpeedModifier { multiplier: 1.35, unk: 0 }
- AsyncWait(16.5)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 48, size: 4.5, x_offset: 0.0, y_offset: 6.0, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 48, size: 6.0, x_offset: 0.0, y_offset: 7.0, z_offset: 31.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(20.0)
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- SyncWait(2.0)
- FrameSpeedModifier { multiplier: 0.75, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(53.0)
- FrameSpeedModifier { multiplier: 0.9, unk: 0 }
- AsyncWait(56.0)
- AllowInterrupts
GFX
- Goto(AttackS4S GFX 0x11d50)
SFX
- Goto(AttackS4S SFX 0x23dd8)
Other
- Goto(AttackS4S Other 0x3d78)