LXP2.1 - Ganon-Mage - Subaction - SpecialLwJump

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Stats

IASA: None
Hitboxes active: 5-18
Hitbox set 0 hits: 5
Subaction Index: 0x1e1

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 11 71 105 39 83 Normal MagicZap AD 6 6
0 1 11 71 105 39 83 Normal MagicZap AD 6 6
0 2 11 71 105 39 83 Normal MagicZap AD 6 6
0 3 11 71 105 39 83 Normal MagicZap AD 6 6

Scripts

Main

  1. loop Infinite times:
    1. if (ButtonPress value(2))
      1. BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
    2. SyncWait(0.1)

GFX

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
  2. AsyncWait(0.001)
  3. SlopeContourStand { leg_bone_parent: 6 }
  4. FrameSpeedModifier { multiplier: 0.85, unk: 0 }
  5. AsyncWait(1.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  8. AsyncWait(3.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: true })
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
  11. if ((LongtermAccessInt (0x5c) GreaterThan value(160)))
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 83, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 112, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 83, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 112, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 83, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 112, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(16.0), trajectory: 83, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 112, size: 7.5, x_offset: 0.0, y_offset: 10.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  12. else
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 71, kbg: 39, shield_damage: 0, bkb: 105, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 71, kbg: 39, shield_damage: 0, bkb: 105, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 71, kbg: 39, shield_damage: 0, bkb: 105, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 71, kbg: 39, shield_damage: 0, bkb: 105, size: 7.5, x_offset: 0.0, y_offset: 10.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  13. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  14. AsyncWait(6.5)
  15. FrameSpeedModifier { multiplier: 0.47, unk: 0 }
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: None, terminate_with_animation: true })
  17. AsyncWait(8.0)
  18. FrameSpeedModifier { multiplier: 0.43, unk: 0 }
  19. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
  20. EnableInterruptGroup(AirJump)
  21. EnableInterruptGroup(AirSpecial)
  22. EnableInterruptGroup(AirAttack)
  23. AsyncWait(10.2)
  24. DeleteAllHitBoxes
  25. AsyncWait(11.0)
  26. FrameSpeedModifier { multiplier: 0.41, unk: 0 }
  27. AsyncWait(14.0)
  28. FrameSpeedModifier { multiplier: 0.29, unk: 0 }

SFX

  1. SoundEffect1(28073)
  2. AsyncWait(6.0)
  3. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d)))
    1. IfStatementOr ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
    2. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d)))
      1. BoolVariableSetTrue { variable: LongtermAccessInt (0x54) }
      2. BoolVariableSetTrue { variable: LongtermAccessInt (0x5f) }
      3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.8, y_vel: 0.0, x_set: true, y_set: false })
    3. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
      1. BoolVariableSetTrue { variable: LongtermAccessInt (0x55) }
      2. BoolVariableSetTrue { variable: LongtermAccessInt (0x5f) }
      3. SetOrAddVelocity(SetOrAddVelocity { x_vel: -0.9, y_vel: 0.0, x_set: true, y_set: false })
  4. else
    1. BoolVariableSetTrue { variable: LongtermAccessInt (0x5f) }

Other

  1. AsyncWait(1.0)
  2. RumbleLoop { unk1: 3, unk2: 0 }
  3. loop 8 times:
    1. FlashEffectOverlay { red: 50, green: 45, blue: 255, alpha: 70 }
    2. SyncWait(0.5)
    3. RemoveFlashEffect
    4. FlashEffectOverlay { red: 175, green: 0, blue: 185, alpha: 60 }
    5. SyncWait(0.5)
    6. RemoveFlashEffect
    7. SyncWait(0.5)
  4. AsyncWait(15.0)
  5. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d)))
    1. AddVelocity { x_vel: Constant(0.5), y_vel: Constant(0.0) }
  6. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
    1. AddVelocity { x_vel: Constant(-0.4), y_vel: Constant(0.0) }
  7. BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
  8. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: ((LongtermAccessInt (0x5c) GreaterThan value(0))) }