LXP2.1 - Ganon-Mage - Subaction - AttackAirHi
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Stats
IASA: |
None |
Auto Cancel Window: |
1-9, 39-60 |
Auto Cancel Lag: |
5 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
10-20 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
10 |
96 |
22 |
80 |
Electric |
Shock |
false |
1 |
9 |
6 |
6 |
|
0 |
4 |
10 |
37 |
118 |
90 |
Electric |
Shock |
false |
2 |
9 |
6 |
12 |
|
0 |
5 |
9 |
37 |
55 |
80 |
Electric |
Shock |
false |
1 |
9 |
6 |
5 |
|
0 |
6 |
9 |
37 |
55 |
80 |
Electric |
Shock |
false |
1 |
9 |
6 |
5 |
|
Frames:17-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
10 |
96 |
22 |
80 |
Electric |
Shock |
false |
1 |
9 |
6 |
6 |
|
0 |
2 |
15 |
61 |
90 |
90 |
Electric |
Unique |
false |
1.8 |
8 |
8 |
14 |
|
0 |
4 |
10 |
37 |
118 |
90 |
Electric |
Shock |
false |
2 |
9 |
6 |
12 |
|
0 |
5 |
9 |
37 |
55 |
80 |
Electric |
Shock |
false |
1 |
9 |
6 |
5 |
|
0 |
6 |
9 |
37 |
55 |
80 |
Electric |
Shock |
false |
1 |
9 |
6 |
5 |
|
Scripts
Main
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
- RemoveFlashEffect
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 22, shield_damage: 9, bkb: 96, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 118, shield_damage: 9, bkb: 37, size: 6.0, x_offset: 0.0, y_offset: 17.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 5, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 55, shield_damage: 9, bkb: 37, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 6, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 55, shield_damage: 9, bkb: 37, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: -7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 7, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 64, shield_damage: 9, bkb: 37, size: 7.5, x_offset: 0.0, y_offset: 4.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- loop 7 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 90, wdsk: 0, kbg: 90, shield_damage: 8, bkb: 61, size: 6.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.8, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(20.0)
- if (HasAFloorBelowThePlayer scalar(20000))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(40)))
- IntVariableSubtract { variable: LongtermAccessInt (0x5c), value: 9 }
- else
- if (HasAFloorBelowThePlayer scalar(40.1))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- IntVariableSubtract { variable: LongtermAccessInt (0x5c), value: 1 }
- else
- IntVariableSubtract { variable: LongtermAccessInt (0x5c), value: 9 }
- if ((LongtermAccessInt (0x5c) LessThanOrEqual value(0)))
- BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
- DeleteAllHitBoxes
- RemoveFlashEffect
- AsyncWait(38.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(43.0)
- loop 11 times:
- if (ButtonPress value(0))
- IfStatementAnd (not(Unknown(54) value(24)))
- IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
- if ((InternalConstantInt(ControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc5c)))
- IfStatementAnd ((InternalConstantInt(ControlStickYAxisAbsolute) LessThan InternalConstantInt (0xc5d)))
- ChangeSubactionRestartFrame(CliffCatchPortal)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(14)] }
- else
- if (StickDirectionPressed)
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0)))
- ChangeSubactionRestartFrame(LandingFallSpecial)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(15)] }
- else
- ChangeSubactionRestartFrame(AttackAirB)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(16)] }
- else
- if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0)))
- ChangeSubactionRestartFrame(AttackAirHi)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(17)] }
- else
- ChangeSubactionRestartFrame(AttackAirLw)
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(18)] }
- DisableInterruptGroup(AirSpecial)
- DisableInterrupt(10146)
- DisableInterrupt(10148)
- DisableInterrupt(10149)
- EnableInterrupt(10028)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(22), Requirement { flip: false, ty: AnimationEnd }] }
- SyncWait(1.0)
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (not(BoolIsTrue LongtermAccessFloat (0x51))) }
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 25.1, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 27.1, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 29.6, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 30.9, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 35.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 40.7, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: false })
- SyncWait(3.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(19), Bool(true), Bool(true)] }
- AsyncWait(24.0)
SFX
- BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
- IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
Other
- BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x51) }
- loop Infinite times:
- if (ButtonPress value(2))
- IfStatementOr (ButtonRelease value(2))
- BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
- IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
- SyncWait(0.1)
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(not(BoolIsTrue LongtermAccessFloat (0x51)))
- AsyncWait(9.0)