LXP2.1 - Ganon-Mage - Subaction - Attack100End

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Stats

IASA: None
Hitboxes active: 1-4
Hitbox set 0 hits: 1
Subaction Index: 0x4d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-4

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 3 60 70 64 Electric Unknown(128) AD false 3 3

Scripts

Main

  1. Subroutine(0x4b500)
  2. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  3. SoundEffectStop(27981)
  4. SoundEffectStop(28029)
  5. DeleteAllHitBoxes
  6. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 64, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 10.0, z_offset: 10.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  7. AsyncWait(2.0)
  8. DeleteAllHitBoxes

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(97), Bool(true), Bool(true)] }
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  5. SyncWait(11.0)

SFX

  1. SoundEffect1(27989)
  2. SoundEffect1(27989)
  3. SoundEffect1(27989)
  4. SoundEffect1(27955)
  5. SyncWait(1.0)
  6. SoundEffectStop(27935)
  7. AsyncWait(12.0)
  8. SoundEffect1(27989)
  9. SoundEffect1(27989)
  10. SoundEffect1(27989)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  3. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  4. SetColorOfFlashEffectLight { transition_time: 25, red: 48, green: 0, blue: 128, alpha: 0 }
  5. AsyncWait(9.0)
  6. RemoveFlashEffect