LXP2.1 - Ganon-Mage - Subaction - EscapeB

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Stats

IASA: None
Fully Intangible: 4-19
Subaction Index: 0x45

Scripts

Main

  1. Subroutine(0x4b500)
  2. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  3. AsyncWait(3.0)
  4. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  5. AsyncWait(19.0)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. AsyncWait(35.0)

GFX

  1. AsyncWait(7.0)
  2. if (IsOversteppingAnEdge value(0))
    1. ChangeSubaction(EscapeN)
  3. if (IsOversteppingAnEdge value(1))
    1. ChangeSubaction(EscapeN)
  4. if (TouchingAFloorWallOrCeiling value(2))
    1. ChangeSubaction(EscapeN)
  5. if (TouchingAFloorWallOrCeiling value(4))
    1. ChangeSubaction(EscapeN)

SFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. SoundEffect1(168)
  4. AsyncWait(3.0)
  5. TagDisplay(false)
  6. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  7. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  8. AsyncWait(5.0)
  9. SoundEffect1(40)
  10. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  11. AsyncWait(20.0)
  12. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  13. TagDisplay(true)
  14. AsyncWait(32.0)
  15. NormalizePhysics

Other