LXP2.1 - Ganon-Mage - Subaction - CliffEscapeQuick

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Stats

IASA: None
Fully Intangible: 1-30
Subaction Index: 0xd9

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(30.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(49.0)
  5. AllowInterrupts

GFX

  1. AsyncWait(16.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(20.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(30.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. AsyncWait(4.0)
  4. SoundEffect1(113)
  5. SyncWait(9.0)
  6. SoundEffect1(112)
  7. SyncWait(5.0)
  8. SoundEffect1(113)
  9. SyncWait(9.0)
  10. SoundEffect1(112)
  11. SyncWait(5.0)

Other

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  2. AsyncWait(33.0)
  3. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 1 }
  4. AsyncWait(39.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 1 }