LXP2.1 - Ganon-Mage - Subaction - SpecialNStart

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Stats

IASA: None
Hitboxes active: 8-13
Hitbox set 0 hits: 8
Hitbox set 1 hits: 8
Subaction Index: 0x1ce

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-10

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 8 60 16 0 Electric Burn AD false 1 5 5
0 1 8 60 16 0 Electric Burn AD false 1 5 5
1 4 1 60 0 270 Electric Unique AP false 0 2 0

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 8 60 16 0 Electric Burn AD false 5 5
0 1 8 60 16 0 Electric Burn AD false 5 5
0 2 8 60 16 0 Electric Burn AD false 5 5
0 3 8 60 16 0 Electric Burn AD false 5 5

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  2. BoolVariableSetTrue { variable: LongtermAccessInt (0x5f) }
  3. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  4. UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(false)] }
  5. DisableInterruptGroup(AirDodge)
  6. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  7. AsyncWait(7.0)
  8. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  9. AsyncWait(9.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 68, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 1, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 58.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 48.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  13. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 38.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  14. AsyncWait(10.0)
  15. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: false })
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.8, randomize: None, terminate_with_animation: false })
  17. AsyncWait(11.5)
  18. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.6, randomize: None, terminate_with_animation: false })
  19. AsyncWait(12.0)
  20. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 7.5, x_offset: 0.0, y_offset: 27.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  21. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 9.5, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  22. DeleteHitBox(4)
  23. AsyncWait(13.0)
  24. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  25. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
  26. AsyncWait(14.0)
  27. GenerateArticle { article_id: 0, subaction_only: true }
  28. GenerateArticle { article_id: 0, subaction_only: true }
  29. GenerateArticle { article_id: 0, subaction_only: true }
  30. GenerateArticle { article_id: 0, subaction_only: true }
  31. GenerateArticle { article_id: 0, subaction_only: true }
  32. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 18, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  33. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  34. AsyncWait(14.5)
  35. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: None, terminate_with_animation: false })
  36. AsyncWait(16.0)
  37. DeleteAllHitBoxes
  38. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: false })
  39. AsyncWait(25.0)
  40. if (HasAFloorBelowThePlayer scalar(40.001))
    1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
    2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
    3. SyncWait(1.0)
    4. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })

GFX

    SFX

    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228225), Bool(true), Bool(true)] }
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228231), Bool(true), Bool(true)] }
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228232), Bool(true), Bool(true)] }
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228233), Bool(true), Bool(true)] }
    5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228230), Bool(true), Bool(true)] }
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228228), Bool(true), Bool(true)] }
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228243), Bool(true), Bool(true)] }
    8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228242), Bool(true), Bool(true)] }
    9. SoundEffect1(28073)
    10. AsyncWait(9.0)
    11. SoundEffect1(28058)
    12. AsyncWait(14.5)
    13. SoundEffect1(27984)
    14. loop Infinite times:
      1. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonRelease value(1)) }
      2. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonNotPressed value(1)) }
      3. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (not(ButtonHeld value(1))) }
      4. SyncWait(1.0)

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 6 }